Version 1.00 - Alpha Release
Version 1.1
Fixed the Boat Death bug on The Harbour - Your heroes will now die, as if they were on the ships, and they will respawn on the island.
Summon Fire Spirits has had it's Cooldown set higher and its Mana cost set higher
Fireball has had it's Cooldown set higher, and it's mana set higher at higher levels
Raised the mana cost of Thunderstorm, also fixed a bug with it so it correctly splits the lightning to multiple targets.
Judgement has had it's mana cost raised and its tooltip changed so people will be more inclined to choose it at the start.
Changed the Hint for The Harbour quest, so people will be more inclined to keep moving towards the harbour.
Increased the amount of EXP required to level up.
Removed EXP gain from the mobs in the Catapult part of Forest Running.
Change the reigons for the Circle of Powers for the Tonk part in Forest running.
Added a new Hero - Spellsword (Replaced Mountain King (Uses the Same mode as a mountain kingl for now (but with tinting) (trying to reduce map size)))
Version 1.15
Sorted out Spellswords Healing spell
Decreased mana cost of Shockwave and Earth Shield
Sorted out Shockwave's and Earth Shields tooltips
Increased Spellswords agi/str and int (Starting stats)
Fixed Golem quest's timer
Lowered the amount of exp required to level back to what it originally was, but the Creep reduction table is still lower, so it's harder to level.
Version 1.6
Fixed many bugs in the game
Added more quests to the game, including my favourite quest so far

Story line is continued
Fixed music on the cinematic
Included more content
You stop gaining exp from monster killing at level 15 to make it harder to reach the max level of 20
Version 1.7
Players now have access to upgrades from their blacksmith (Top right), can only be accessed while in the main land.
These upgrades include, increased damage, armour, health, mana regen & mana capacity and attack speed & movement speed.
A new, long quest has been added which involves a lot of combat with the naga!
You may now duel your partner. To do so, you must first be in the main land (the large open land) and you must both type -duel. You'll then be sent back to where you started the duel, the looser won't loose any gold.
V 1.75
Minor bug fixes and tooltip changes
Changed the amount of health/mana upgrades give
Fully completed the terrain, the map's terrain will now no longer be altered
Changed the level at which monsters don't give you exp from 15 to 17
I'm intending to allow the player to quest and reach level 17 before teleporting them to the new land, where they will have to prepare for the final, and epic ^^ boss fight!
Version 1.8
Added 5 new heroes with custom spells
Added a 2 new quests
You will now finish off the game at level 17 (Meaning this is the Beta Release)!!
Version 1.9
Fixed 2 major bugs with the new quests, you can now go to the new land and do some of the quests until you reach the Castle of Darkness
Balanced out most of the Heros
General Bug Extermination
Version 1.95
The elven land (level 17+ required to access it) is now available. New quests, new monsters, new areas, new troubles and now new puzzles.
Added new quests in both lands.
The final boss fight takes place inside an open castle. There are 3 parts to the castle, each containing a different event (I'm not going to say what the event is

)
2/3 of the events have been completed. The last event is the final boss fight
The average Game time has been extended from 1 hour 10 minutes play time to 1 hour 40 minutes playtime (depending on your skill, luck and imbaness

)
Version 1.97
Limited the amount of golems spawning in the side quest - The Digger, the small ones are limited to 24 and the medium ones are limited to 20 to stop the AI freezing up.
The golems are now removed at the end of the game, to free up the AI.
The last two quests have been fixed
A message will now display when you hit the final lever in the burning city
Fixed the boat Lumber cost - However, the gold cost has been raised to 100k, you won't need to buy it!
Fixed the choppy terrain around the capital city, no longer razor edged cliff edges or flat cliff slopes.
Other Minor bugs have been fixed
The hidden quest which allows you to collect a lot of exp has been removed
Two new commands have been added
-Debug (Player 1 only) - Kills both heroes, only use if your Hero is stuck (will be removed in final release)
-Teleport - Can only be used at the end of Version 9.75, your hero will be teleported to the capital city, the game will be over at this point but you can do any quests you might of missed!
Version 1.98
Made Bloodmage vunrable
Make St Mark (Final boss) much harder (2x stronger)
Lever triggers fixed for the Maze quest at the end
Fixed Forogtten on Bounty Quest
More units will spawn from the final quest to defend the heroes, more clicky clicky!
Removed units at the end of the final quest to defend the heroes
Destroyed the Welcome to Hell quest when you hand it in
Added a walkthrough to the game incase you get stuck! - or want to check whats ingame
Version 1.99
Re-done all the Hotkeys, so they actually are what they are meant to be
Added the profession, Fishing. You can level up this profession, and it's an easy way of making a lot of gold.
Command added, -skills. It shows you all your skill levels (professions)
Version 1.99.5
Added a introduction cinematic
Added a story to the game, and its progression through the quests with people actually telling you why they want something done, rather then just a Quest Objection being displayed.
Corrected the terrain - now the mountains now have snow
The zombies in the Ever-Burning City have been changed to Broken Zombies with their HP reduced by 60%, but their damage is still incredibly high
Version 1.99.6a
I'll be doing the Final Major Release soon. I just don't want to do it straight away so I don't have a reason to give up on adding to this game
Added a new quest chain - The Arena. 5 Rounds at the moment of Bosses. You can't do them all in a row, you need to be a certain level to do the next one, and so forth. Complete all 5 stages to get a lot of EXP, Gold and a new rare Arena Master Helm.
Fixed a bug with the text in the cinematic
Made 'The Digger' quest much harder, with an extra 2 massive mobs and now 15 more mobs will spawn to kill you!
The blood mage is now not invincible!
The camera will now reset properly upon a Hero's death
Made St Mark (Final Boss) much harder, by increasing his attack and changing it's attack type from Magic to Chaos. Damage increased from 200 to 300.
The player now moves outside of the Maze in the Final Boss quests.
The Naga are weaker in the Invasion quest, and there are now more friendly troops to help your assault and defence. Plus extra supporting casters (priests)
All the Human Upgrades have been given to the Human team (Player 3) - I mean, they've been there for years.
Version 1.99.6b
Some people were complaining that it was too easy, now, at any point during the game, player 1 (red) can use the new command -hard to turn on hard mode. It grants every enemy unit in the game extra mana, health, damage, movement speed and attack speed increases.
Version 2.0 (Final MAJOR Release)
The final boss has been released! You may now complete the game!
There are
3 different endings depending on how the boss fight goes.
Even if you loose the boss fight, you may still continue the game!
Fixed a small amount of bugs!