• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Cluster rocket problem...

Status
Not open for further replies.
Level 22
Joined
Feb 4, 2005
Messages
3,971
It's weird if you set higher missile speed and the missiles go slowlier. Usually a Wait of 0.5 sec trigger is the time in which you can make an effect to appear or anything exactly when the missiles hit a target. If the damage delays it may be because cluster rockets take continuous. I have abilities based on the rockets but I also have problems understanding the CRockets damage. You may eventually want to set the damage values to 0, duration hero&unit 0.01 ( if w/o stun) and use a trigger to damage the units in region with size width;height of target point of ability being cast, that is after a wait 0.5 sec.
 
Level 17
Joined
Aug 20, 2007
Messages
1,122
The rockets don't go slower but, they will always reach a target in 1 second... No matter what the projectile speed is...

Why? Don't ask me, but that's how they made it... And, no it cannot be changed...

Target Range 1000 - 1 second till impact (The projectile is fast)

Target Range 10 - 1 second till impact (The projectile is VEEEERY slow)

Target Range 100000 - 1 second till impact (The projectile is VEEEEERY FAST)

It's an example of what I mean...

You could always try using Barrage instead... (Multi-Attack passive ability)
 
Status
Not open for further replies.
Top