- Joined
- Jul 11, 2014
- Messages
- 2
Hi guys!
I'll try to keep it short; providing troublemaker triggers now
I didn't copy all six, but only one of each triggers so that you have less mumbo jumbo to cut through and so that once I have one successful example, could finish off the rest.
The idea is to have 10 minutes initial warm-up before a timer is set off in motion with a six minute period, after which the timer executes the trigger that creates the invading "Vojska7" that contains 12 gryphon riders whose automatic objective should be attack-move towards starting location of player 1 (user).
Timer5 and Vojska7 are example, as most of you notice there's only one of each. the other five are built in the same way, with different types of units sent.
In the event I did make these right and they should work, there is one outstanding problem> once the map is loaded, and around the time the first "Init" trigger does his actions, the whole slows to a near-standstill. Frame rate is below any worthy mention of FPS and the response time increases from fraction of a second to tens of seconds...Must be trigger-related but I have no means of a debug-console (or at least I have no knowledge of one for wc3 TFT)
Help!
edited after the suggestion.
I'll try to keep it short; providing troublemaker triggers now
-
Init
-
Events
- Time - Elapsed game time is 600.00 seconds
-
Conditions
- (Init <gen> is on) Equal to True
-
Actions
- Trigger - Turn on Start <gen>
- Trigger - Turn on Loop <gen>
-
Events
-
Start
-
Events
- Time - Elapsed game time is 60.00 seconds
-
Conditions
- (Start <gen> is on) Equal to True
-
Actions
- Trigger - Turn off Loop <gen>
- Trigger - Turn on Timer1 <gen>
- Trigger - Turn on Timer2 <gen>
- Trigger - Turn on Timer3 <gen>
- Trigger - Turn on Timer4 <gen>
- Trigger - Turn on Timer5 <gen>
- Trigger - Turn on Timer6 <gen>
- Trigger - Turn on Killer <gen>
-
Events
-
Killer
-
Events
- Time - Elapsed game time is 600.00 seconds
-
Conditions
- (Start <gen> is on) Equal to True
- (Timer1 <gen> is on) Equal to True
- (Timer2 <gen> is on) Equal to True
- (Timer3 <gen> is on) Equal to True
- (Timer4 <gen> is on) Equal to True
- (Timer5 <gen> is on) Equal to True
- (Timer6 <gen> is on) Equal to True
- (Vojska3 <gen> is on) Equal to True
- (Vojska4 <gen> is on) Equal to True
- (Vojska5 <gen> is on) Equal to True
- (Vojska6 <gen> is on) Equal to True
- (Vojska7 <gen> is on) Equal to True
- (Vojska8 <gen> is on) Equal to True
-
Actions
- Trigger - Turn on Loop <gen>
- Trigger - Turn off Init <gen>
- Trigger - Turn off Start <gen>
- Trigger - Turn off Timer1 <gen>
- Trigger - Turn off Timer2 <gen>
- Trigger - Turn off Timer3 <gen>
- Trigger - Turn off Timer4 <gen>
- Trigger - Turn off Timer5 <gen>
- Trigger - Turn off Timer6 <gen>
- Trigger - Turn off Vojska3 <gen>
- Trigger - Turn off Vojska4 <gen>
- Trigger - Turn off Vojska5 <gen>
- Trigger - Turn off Vojska6 <gen>
- Trigger - Turn off Vojska7 <gen>
- Trigger - Turn off Vojska8 <gen>
- Trigger - Turn off Killer <gen>
-
Events
-
Loop
-
Events
- Time - Elapsed game time is 5.00 seconds
-
Conditions
- (Loop <gen> is on) Equal to True
-
Actions
- Trigger - Turn on Start <gen>
-
Events
-
Timer5
-
Events
- Time - Elapsed game time is 360.00 seconds
-
Conditions
- (Timer5 <gen> is on) Equal to True
-
Actions
- Trigger - Turn on Vojska7 <gen>
-
Events
-
Vojska7
-
Events
- Time - Elapsed game time is 1.00 seconds
-
Conditions
- (Race of Player 7 (Green)) Equal to Human
- (Player 7 (Green) controller) Equal to Computer
- (Player 7 (Green) slot status) Equal to Is playing
-
Actions
- Unit - Create 12 Gryphon Rider for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
-
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Gryphon Rider) and do (Actions)
-
Loop - Actions
- If ((Race of Player 1 (Red)) Equal to Night Elf) then do (Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Gryphon Rider) and do (Unit Group - Order (Units owned by Player 7 (Green) of type Gryphon Rider) to Attack-Move To (Player 1 (Red) start location))) else do (Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Gryphon Rider) and do (Unit Group - Order (Units owned by Player 7 (Green) of type Gryphon Rider) to Attack-Move To (Player 2 (Blue) start location)))
-
Loop - Actions
-
Events
I didn't copy all six, but only one of each triggers so that you have less mumbo jumbo to cut through and so that once I have one successful example, could finish off the rest.
The idea is to have 10 minutes initial warm-up before a timer is set off in motion with a six minute period, after which the timer executes the trigger that creates the invading "Vojska7" that contains 12 gryphon riders whose automatic objective should be attack-move towards starting location of player 1 (user).
Timer5 and Vojska7 are example, as most of you notice there's only one of each. the other five are built in the same way, with different types of units sent.
In the event I did make these right and they should work, there is one outstanding problem> once the map is loaded, and around the time the first "Init" trigger does his actions, the whole slows to a near-standstill. Frame rate is below any worthy mention of FPS and the response time increases from fraction of a second to tens of seconds...Must be trigger-related but I have no means of a debug-console (or at least I have no knowledge of one for wc3 TFT)
Help!
edited after the suggestion.
Last edited: