Need help with kill system in map.
This is what i need.
It should be like this. If i type -100 kills then its 100 kills till win. I mean host type the kills. And then it should be team kill. So if my team make 100 kills then my team win. And at the end showing victory defeat for the teams.
So basicly i did import an kill system but not exactually what i want.
Here it is:
trigger 1
More info.
http://www.hiveworkshop.com/forums/project-recruitment-256/pudge-mma-fight-need-crew-237675/
This is what i need.
It should be like this. If i type -100 kills then its 100 kills till win. I mean host type the kills. And then it should be team kill. So if my team make 100 kills then my team win. And at the end showing victory defeat for the teams.
So basicly i did import an kill system but not exactually what i want.
Here it is:
trigger 1
-
Host
-
Events
- Map initialization
- Conditions
-
Actions
- Game - Display to (All players) the text: Plz Wait While Host...
- Trigger - Turn off Host <gen>
-
Events
-
Kills Limit
-
Events
- Time - Elapsed game time is 30.00 seconds
- Conditions
-
Actions
- Game - Unpause the game
- Game - Display to (All players) the text: The game is locked ...
- Trigger - Turn off Kills 10 <gen>
- Trigger - Turn off Kills 20 <gen>
- Trigger - Turn off Kills 30 <gen>
- Trigger - Turn off Kills 40 <gen>
- Trigger - Turn off Kills 50 <gen>
- Trigger - Turn off Kills 60 <gen>
- Trigger - Turn off Kills 70 <gen>
- Trigger - Turn off Kills 80 <gen>
- Trigger - Turn off Kills 90 <gen>
- Trigger - Turn off Kills 100 <gen>
- Trigger - Turn off Deathmatch <gen>
-
Events
-
Kills 10
-
Events
- Player - Player 1 (Red) types a chat message containing -10 as An exact match
- Conditions
-
Actions
- Trigger - Turn on HeroDies <gen>
- Trigger - Run Countdown <gen> (ignoring conditions)
- Trigger - Turn on Victory Command 10 <gen>
- Game - Display to (All players) the text: The game has been l...
- Trigger - Turn off Kills 10 <gen>
- Trigger - Turn off Kills 20 <gen>
- Trigger - Turn off Kills 30 <gen>
- Trigger - Turn off Kills 40 <gen>
- Trigger - Turn off Kills 50 <gen>
- Trigger - Turn off Kills 60 <gen>
- Trigger - Turn off Kills 70 <gen>
- Trigger - Turn off Kills 80 <gen>
- Trigger - Turn off Kills 90 <gen>
- Trigger - Turn off Kills 100 <gen>
- Trigger - Turn off Kills Limit <gen>
- Game - Unpause the game
-
Events
-
Victory Command 10
-
Events
- Unit - A unit Dies
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 1 (Red) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 2 (Blue) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 3 (Teal) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 4 (Purple) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 5 (Yellow) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 8 (Pink) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 9 (Gray) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 10 (Light Blue) Heroes Killed) Equal to 10
-
Then - Actions
- Trigger - Run Victory <gen> (checking conditions)
-
Else - Actions
- Trigger - Run Defeat <gen> (checking conditions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
More info.
http://www.hiveworkshop.com/forums/project-recruitment-256/pudge-mma-fight-need-crew-237675/
Last edited: