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CliffTrap

Submitted by Scythy Dervish
This bundle is marked as approved. It works and satisfies the submission rules.
Hiho :D


This uses the replaceable ID11, so you must use it as an destructable

so you can use it in sunken ruins, dungeon and all other tilesets which have city cliffs

has only 2 animations

stand --> do nothing
death --> the stakes going out and killing everything in the trap

UPDATE :D

Now 2 versions:
Model --> Without Walls
Portrait --> Old version with walls

UPDATE2 xD

Reduced Polycount and did texturechanges

Keywords:
Trap, Dungeon, Ruins, Wall, Cliff, Stake, Spike, Impaling
Contents

CliffTrap (Model)

CliffTrap (Model)

Reviews
Moderator
19:51, 15th May 2010 DonDustin: nice idea. But personally I think it would be even better without the wall, because I don't see an need for it.
  1. 19:51, 15th May 2010
    DonDustin: nice idea. But personally I think it would be even better without the wall, because I don't see an need for it.
     
  2. Scythy Dervish

    Scythy Dervish

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  3. Alfagar

    Alfagar

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    :D cool!
     
  4. buraxia3

    buraxia3

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    this was awesome 4/5
     
  5. Scythy Dervish

    Scythy Dervish

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  6. Warimathas

    Warimathas

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    ouch. but what model could that be used for where it kills the unit while on the wall?

    anyways, great job! +rep
     
  7. shamanyouranus

    shamanyouranus

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    "DonDustin: nice idea. But personally I think it would be even better without the wall, because I don't see an need for it."
    This
     
  8. Scythy Dervish

    Scythy Dervish

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  9. chilla_killa

    chilla_killa

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    Lol why is the poly count so high?
     
  10. xDeathKnightx

    xDeathKnightx

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    F*** Me, i've never seen anything so brutal :D:D:D:D:D:D
    I love this, 5/5 +REP, Awesome model.
     
  11. Scythy Dervish

    Scythy Dervish

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    cO

    LoL i dont know xD
     
  12. jian_15

    jian_15

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    cool :D 5/5
     
  13. N.Knight

    N.Knight

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  14. D4RK_G4ND4LF

    D4RK_G4ND4LF

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    can't you just rotate the basic trap? o_O
     
  15. VoidLordXtreme

    VoidLordXtreme

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    LOL!

    Seriously, this is awesome and creative. You might wanna continue making some creative, badass trap-models? I need some and btw. the Hive kinda lacks having some (no doubt the Hive has some.. i mean there could be more of them) :)
     
  16. Scythy Dervish

    Scythy Dervish

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    I've done another a few hours ago^^
     
  17. karland90

    karland90

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    i think you shouldnt have made it dual sided. one side would be enough. also it would offer the terrainer/ map maker to rotate and place the traps as he/she pleases. atm you have set a limitation how wide can the passage be and imho that is not as practical and useful as one-sided trap would be.
     
  18. Baddog_cujo

    Baddog_cujo

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  19. L_Lawliet

    L_Lawliet

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    GRATE :D GREAT.. LOL ahaha