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- Jul 4, 2016
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Great, have you thought of giving cliff stand animations to utilize it as a minickery to trick people into thinking they are real cliffs. 

(25 ratings)
that would require overhauling it completely, i'm not doing thatGreat, have you thought of giving cliff stand animations to utilize it as a minickery to trick people into thinking they are real cliffs.![]()
That would be great although I think you can still hide it near the cliffs even in this state. Also, funny model!Great, have you thought of giving cliff stand animations to utilize it as a minickery to trick people into thinking they are real cliffs.![]()
there is no need to ask for a permission, all my models are free to edit, doesn't matter if it's just for personal use or uploading your edits somewhereThis model...is pure legend !!!!
View attachment 394129
I've also edited your clifford golem, just replaced the cliff1 texture with cliff0 so when you import it can also take custom texture from your cliff0, not the actual wc3 texture like in the cliff0 and cliff1 versions.
If i have your permission, i can attach it to this post.
yeah i can see they're "loaded" but they are completely unused, you can delete them and nothing will changeI love it, but you have something really unique here, if you look at this model you'll see the author loaded it with many tileset textures, maybe try replicating that because i think your model is more useful because it has a more standard golem-esque animation.
I don't think you'd necessarily need to rework it to add such an animation. Just have a separate geoset that looks like 1-tile-high cliff, and make a "root" and "unroot" animations - "root" will have him hunch over himself, while the cliff geoset grows beneath him and envelops him, while he is shrinking slightly to fit inside. Unroot will have him jump out of hiding, possibly with a lot of dust and rock particles to hide clipping and the disappearing of the cliff geoset.that would require overhauling it completely, i'm not doing that
it's not possible to make it look exactly like a cliff unless the whole map is completely flat but even then i'm pretty sure the flat terrain part of the "cliff" would be z-fighting with actual terrainI don't think you'd necessarily need to rework it to add such an animation. Just have a separate geoset that looks like 1-tile-high cliff, and make a "root" and "unroot" animations - "root" will have him hunch over himself, while the cliff geoset grows beneath him and envelops him, while he is shrinking slightly to fit inside. Unroot will have him jump out of hiding, possibly with a lot of dust and rock particles to hide clipping and the disappearing of the cliff geoset.
This method has the upside that you can use the root mechanic of NE buildings and have him have actual and precise positioning and path blocking when rooted/camouflaged. I think you can also have buildings obscure vision similar to cliffs and trees, but I might be mistaken. If only you could make him unselectable in this state, he would be indistinguishable from an actual cliff (unless he's using a city/geometric cliff texture lol)
zero chanceAny chance for a birth animation? I'd love to use it on Kalimdor maps
Tell me why...zero chance
he want it that way.Tell me why...
because i don' want toTell me why...
he want it that way.
because i don' want to
You are right... hopefully I won't get ignored when I make the thread... And I've got a long way to go with modelling. I barely made the skeleton warrior float in the air by giving it the Sorceress channel animation. Which, by the way, made the skeleton look like some wizard is levitating it and torturing it lol, but I couldn't even get a working portrait of it.@raypack what's stopping you from learning how to do that yourself? or just asking someone else other than me to do it? make a thread in requests