• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Clearing Everything

Status
Not open for further replies.
Level 3
Joined
Mar 2, 2009
Messages
46
Okay, I got an idea for a map, a sequel for one of my maps that I have not released yet.... I need to clear out everything that was in the first one, imported units, custom units, doodads, destructibles, and triggers. However, I need to keep the Geography, the water, the mountains, etc. however, I dont know how to do that, seeing as my map has like, 300 custom units, and a bunch of imports, and a bunch of triggers, I cant delete them all manually. The map has a bunch of things I cant really recreate, like the water features, so I cant start a new map. Does anyone know what I can do?
 
Level 14
Joined
Jun 3, 2005
Messages
209
What you do is to make a new map, and export its object data (Object Editor » File » Export All Object Data). Call it Data.w3o.Then, you go to your map and import Data.w3o, which will replace all the custom stuff. You can delete triggers just by deleting their catagories. Make a backup of your map first! If you have custom doodads/destructibles, those will be removed when you change object data, so do it one by one, catagory by catagory (ability data, unit data, etc.) without clearing the doodads. If you want to clear imported files, use the import editor and delete them: ignore the warning.
 
Status
Not open for further replies.
Top