1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  4. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Clearing Everything

Discussion in 'World Editor Help Zone' started by Notusedbefore, May 25, 2009.

  1. Notusedbefore

    Notusedbefore

    Joined:
    Mar 2, 2009
    Messages:
    47
    Resources:
    0
    Resources:
    0
    Okay, I got an idea for a map, a sequel for one of my maps that I have not released yet.... I need to clear out everything that was in the first one, imported units, custom units, doodads, destructibles, and triggers. However, I need to keep the Geography, the water, the mountains, etc. however, I dont know how to do that, seeing as my map has like, 300 custom units, and a bunch of imports, and a bunch of triggers, I cant delete them all manually. The map has a bunch of things I cant really recreate, like the water features, so I cant start a new map. Does anyone know what I can do?
     
  2. Softmints

    Softmints

    Joined:
    Jun 3, 2005
    Messages:
    221
    Resources:
    9
    Models:
    1
    Maps:
    7
    Tutorials:
    1
    Resources:
    9
    What you do is to make a new map, and export its object data (Object Editor » File » Export All Object Data). Call it Data.w3o.Then, you go to your map and import Data.w3o, which will replace all the custom stuff. You can delete triggers just by deleting their catagories. Make a backup of your map first! If you have custom doodads/destructibles, those will be removed when you change object data, so do it one by one, catagory by catagory (ability data, unit data, etc.) without clearing the doodads. If you want to clear imported files, use the import editor and delete them: ignore the warning.
     
  3. NoobMapmaker

    NoobMapmaker

    Joined:
    Oct 17, 2007
    Messages:
    550
    Resources:
    0
    Resources:
    0
    If you use custom doodad models make sure you dont select all and del everything.