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Class changer

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S11

S11

Level 3
Joined
Apr 29, 2012
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41
Can someone help me with this class changer, and tell me what i did wrong. What i need to do is make a class changer to change into a class when they get to level 10

So if i was a novice and i wanted to be a squire id have to be lvl 10 in order to change my class other wise the class merchant wouldn't allow me to change into a squire because i have to be level 10

This is what i have for the trigger

35jwn5f.jpg
 
Why don't you use the "If HeroName(Player bla bla bla" in the If All conditions are True action?

Also, the trigger doesn't have summoned unit, I think you're after the (Unit-Type of (Sold unit)) equal to Squire.

also, just remove the Buying unit, instead of removing ALL player units.
 
Create in the OE a Dummy Squire unit.
TUnit is a Unit variable.

  • GUI Trigger
    • Events
      • Unit - A unit Sells a unit
    • Conditions
      • (Unit-type of (Sold unit)) Equal to DummySquire
    • Actions
      • Set TUnit = (Buying unit)
      • Unit - Remove (Sold unit) from the game
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of TUnit) Equal to Footman
          • (Hero level of TUnit) Greater than or equal to 10
        • Then - Actions
          • Unit - Replace TUnit with a Squire using The new unit's max life and mana
          • -------- You can also remove the unit and create a new one or replace it. --------
        • Else - Actions
          • -------- Do whatever you want like Displaying a Message saying "You can't upgrade yet" or something. --------
 
Why don't you use the "If HeroName(Player bla bla bla" in the If All conditions are True action?

Also, the trigger doesn't have summoned unit, I think you're after the (Unit-Type of (Sold unit)) equal to Squire.

also, just remove the Buying unit, instead of removing ALL player units.

i had it as sold but it didnt work when i tested so i just hit back to summoned but thank you for the info


Create in the OE a Dummy Squire unit.
TUnit is a Unit variable.

  • GUI Trigger
    • Events
      • Unit - A unit Sells a unit
    • Conditions
      • (Unit-type of (Sold unit)) Equal to DummySquire
    • Actions
      • Set TUnit = (Buying unit)
      • Unit - Remove (Sold unit) from the game
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of TUnit) Equal to Footman
          • (Hero level of TUnit) Greater than or equal to 10
        • Then - Actions
          • Unit - Replace TUnit with a Squire using The new unit's max life and mana
          • -------- You can also remove the unit and create a new one or replace it. --------
        • Else - Actions
          • -------- Do whatever you want like Displaying a Message saying "You can't upgrade yet" or something. --------

thank you so much
 
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