- Joined
- Oct 20, 2022
- Messages
- 2
Hi!
First post here guys
, looked around the forums but couldn't find any good info on the matter.
I'm making a multiplayer game that involves cinematics, so far so good.
When I started making the map I used waits to sync dialouges and actions along with the audio files.
That worked okay for a while as the cinematics were short even if they sometimes became slightly out of sync when I used a lot of waits in the trigger.
I first ran into a problem when I started making longer cinematics (1-2 min long audio files), those got out of sync by 1-3 seconds which was just too much.
After doing some research I learned that waits aren't very accurate and that timers should do the trick.
So I remade the triggers and replaced waits with timers and it worked great, everything was timed PERFECTLY... until I tested it online.
For some reason it became out of sync again, more and more the longer the cinematic was.
Online, the game seems to run a bit slower than the audiofiles, and I guess that could be some latency related problem?
Is there any way to prevent this? Anyone that knows a good system to set this up so that audio files and dialouges stay in sync when playing online?
Thanks in advance for any help
//ProfessorBright
First post here guys
I'm making a multiplayer game that involves cinematics, so far so good.
When I started making the map I used waits to sync dialouges and actions along with the audio files.
That worked okay for a while as the cinematics were short even if they sometimes became slightly out of sync when I used a lot of waits in the trigger.
I first ran into a problem when I started making longer cinematics (1-2 min long audio files), those got out of sync by 1-3 seconds which was just too much.
After doing some research I learned that waits aren't very accurate and that timers should do the trick.
So I remade the triggers and replaced waits with timers and it worked great, everything was timed PERFECTLY... until I tested it online.
For some reason it became out of sync again, more and more the longer the cinematic was.
Online, the game seems to run a bit slower than the audiofiles, and I guess that could be some latency related problem?
Is there any way to prevent this? Anyone that knows a good system to set this up so that audio files and dialouges stay in sync when playing online?
Thanks in advance for any help
//ProfessorBright