Hi everyone,
As I understand it, Warcraft 3 only supports .mp3 and .wav audio files. .wav files are too large (because they're uncompressed) and .mp3 encoding adds silence to the beginner of the audio file which makes it incompetent at looping continuous tracks.
More Technical Discussion on .mp3 silence: Information : Ars Technica OpenForum :
I've done quite a lot of research and can see no solution to implementing continuous looping tracks, short of writing a custom Warcraft 3 music system which keeps time of tracks and auto resets the music. With the number of songs I have, some of which have multiple independent sections, this is a tedious use of time and I can't imagine it would be as accurate as having a proper audio file.
I heard that Warcraft 3 now has a new sound engine, the same as Starcraft 2? If this is true, is there any word on support for a new audio format like .ogg? I think Starcraft 2 uses .ogg files. I'm fairly sure .ogg would solve my problem.
As I understand it, Warcraft 3 only supports .mp3 and .wav audio files. .wav files are too large (because they're uncompressed) and .mp3 encoding adds silence to the beginner of the audio file which makes it incompetent at looping continuous tracks.
More Technical Discussion on .mp3 silence: Information : Ars Technica OpenForum :
I've done quite a lot of research and can see no solution to implementing continuous looping tracks, short of writing a custom Warcraft 3 music system which keeps time of tracks and auto resets the music. With the number of songs I have, some of which have multiple independent sections, this is a tedious use of time and I can't imagine it would be as accurate as having a proper audio file.
I heard that Warcraft 3 now has a new sound engine, the same as Starcraft 2? If this is true, is there any word on support for a new audio format like .ogg? I think Starcraft 2 uses .ogg files. I'm fairly sure .ogg would solve my problem.