I noticed the Time Scale property. I did not experiment with it as much as to tell that it modifies the behavior so much. In this case, I guess the Chrono Boost behavior specified above could be generated via an array of effects (one to affect the producing buildings, the other to affect photon cannons/turrets alone).
Rui, that's pretty much what Dr Super Good mentioned. You can create a Behavior of your wish, such as, for example, Undead, which does absolutely nothing (doesn't even show up in the interface if you don't want to), and then just add that behavior to all the units of your liking. Then, via Validators, you can inhibit the targets of the Ability (create something like Warcraft III Death Pact for example - targets only undead allies).