Okay i have this trigger which goes
- Events:
- Unit - A unit Begins casting an ability
- Conditons:
- (Ability being cast)Equal to Choose Headquarter
- (Unit-type of (Triggering unit)) Equal to HQ Chooser
- (Unit-type of (Targeted Unit)) Xxx XXx (reason for the xxx xxx is because i have different ones but they are made in each trigger so but xD)
- Actions:
- Unit - Change ownership of XxX xXx <gen>(yes i use a region because then i wouldn't have to input every single unit in every single area of that HQ) to (Owner of (Triggering unit)) and Change color
- Unit - Remove triggering unit from the game (I also tried casting unit no change)