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My first attempt at modeling, I was trying to do something with the Mago's model editor and I made that, Tell me if it's too simple. I found it usefull so I share it
Perhaps I should change the light of the working animation to teal and do a custom texture ?
the portrait is "in" the model.
Uptade 1 : Made a custom texture.
Uptade 2 : Added Windows and made it a little bit less big
21:32, 22nd Jun 2015
Misha: that feels little too simple, and doesn't really need custom texture.. try geomerging some doors and windows from other models and see how it looks
21:32, 22nd Jun 2015 Misha: that feels little too simple, and doesn't really need custom texture.. try geomerging some doors and windows from other models and see how it looks
This looks like it is a simple edit at the moment but I think you can turn this into a useful model if you manage to maintain the very cool file-size.
I think you can make this quite good if you expand the base add a door and some windows maybe and maybe shrink the totem and doing something more creative with the wings - making the chimera roost into an actual night elf building as opposed to a totem masquerading as a roost.
You can:
a)take one of the blizzard's models, delete everything except the door, export geoset and import it to your model (ME only)
b)open your model in MDLvis (rather simple program, but can be scary at the beginning), copy verticles (I don't know if there is possibility of adding single verticle in MDLvis, I always cp them), add triangles and create your own door. I know that it sounds confusing, but it's not so hard after some time of practising
I think it would be good if you raise the base and put the door on it, probably from the hunters hall maybe recolour it to light blue to so it fits the wings.
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