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Chidori and Rasengan(improved)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
this is an improved spellpack
thank you to whoever made the arrow movement

triggers:

Chidori
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chidori
Actions
Set chidocaster = (Triggering unit)
Set chidotarget = (Target unit of ability being cast)
Animation - Play chidocaster's spell slam animation
Special Effect - Create a special effect attached to the right hand of chidocaster using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
Set chidoeffect[1] = (Last created special effect)
Sound - Play _Chidori <gen>
Animation - Play chidocaster's walk animation
Trigger - Turn on Chidori Loop <gen>
Wait until ((Distance between (Position of chidocaster) and (Position of chidotarget)) Less than or equal to 150.00), checking every 0.10 seconds
Trigger - Turn off Chidori Loop <gen>
Animation - Play chidocaster's spell throw animation
Special Effect - Destroy chidoeffect[1]
Set chidopoint[2] = (Position of chidotarget)
Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy chidoeffect[1]
Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy chidoeffect[1]
Set chidogroup = (Units within 400.00 of chidopoint[2] matching (((Matching unit) belongs to an enemy of (Owner of chidocaster)) Equal to True))
Unit Group - Pick every unit in chidogroup and do (Unit - Cause chidocaster to damage (Picked unit), dealing 1000.00 damage of attack type Spells and damage type Normal)
Custom script: call RemoveLocation (udg_chidopoint[2])
Custom script: call DestroyGroup (udg_chidogroup)


Chidori Loop
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Set chidopoint[1] = (Position of chidocaster)
Set chidopoint[2] = (chidopoint[1] offset by 20.00 towards (Facing of chidocaster) degrees)
Unit - Move chidocaster instantly to chidopoint[2]
Unit - Make chidocaster face chidotarget over 0.01 seconds
Custom script: call RemoveLocation (udg_chidopoint[1])
Custom script: call RemoveLocation (udg_chidopoint[2])


Rasengan
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Rasengan
Actions
Set chidocaster = (Triggering unit)
Set chidotarget = (Target unit of ability being cast)
Animation - Play chidocaster's spell slam animation
Special Effect - Create a special effect attached to the right hand of chidocaster using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
Set chidoeffect[1] = (Last created special effect)
Sound - Play Rasen_Chou_Tarengan <gen>
Animation - Play chidocaster's walk animation
Trigger - Turn on Chidori Loop <gen>
Wait until ((Distance between (Position of chidocaster) and (Position of chidotarget)) Less than or equal to 150.00), checking every 0.10 seconds
Trigger - Turn off Chidori Loop <gen>
Animation - Play chidocaster's spell throw animation
Special Effect - Destroy chidoeffect[1]
Set chidopoint[2] = (Position of chidotarget)
Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy chidoeffect[1]
Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy chidoeffect[1]
Set chidogroup = (Units within 400.00 of chidopoint[2] matching (((Matching unit) belongs to an enemy of (Owner of chidocaster)) Equal to True))
Unit Group - Pick every unit in chidogroup and do (Unit - Cause chidocaster to damage (Picked unit), dealing 1000.00 damage of attack type Spells and damage type Normal)
Custom script: call RemoveLocation (udg_chidopoint[2])
Custom script: call DestroyGroup (udg_chidogroup)


Rasengan
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Rasengan
Actions
Set chidocaster = (Triggering unit)
Set chidotarget = (Target unit of ability being cast)
Animation - Play chidocaster's spell slam animation
Special Effect - Create a special effect attached to the right hand of chidocaster using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
Set chidoeffect[1] = (Last created special effect)
Sound - Play Rasen_Chou_Tarengan <gen>
Animation - Play chidocaster's walk animation
Trigger - Turn on Chidori Loop <gen>
Wait until ((Distance between (Position of chidocaster) and (Position of chidotarget)) Less than or equal to 150.00), checking every 0.10 seconds
Trigger - Turn off Chidori Loop <gen>
Animation - Play chidocaster's spell throw animation
Special Effect - Destroy chidoeffect[1]
Set chidopoint[2] = (Position of chidotarget)
Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy chidoeffect[1]
Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy chidoeffect[1]
Set chidogroup = (Units within 400.00 of chidopoint[2] matching (((Matching unit) belongs to an enemy of (Owner of chidocaster)) Equal to True))
Unit Group - Pick every unit in chidogroup and do (Unit - Cause chidocaster to damage (Picked unit), dealing 1000.00 damage of attack type Spells and damage type Normal)
Custom script: call RemoveLocation (udg_chidopoint[2])
Custom script: call DestroyGroup (udg_chidogroup)


Keywords:
Cool,Naruto,Spells,Naruto,Sasuke,Rasengan,Chidori,Rineki768.
Contents

Chidori and Naruto (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. Has leaks and is not MUI.
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

Reviewed by Maker, Chidori and Rasengan, 29th Feb 2012

Has leaks and is not MUI.
 
Pfff... I'll just add the trigger for you

  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
  • (Ability being cast) Equal to Chidori
  • Actions
  • Set chidocaster = (Triggering unit)
  • Set chidotarget = (Target unit of ability being cast)
  • Animation - Play chidocaster's spell slam animation
  • Special Effect - Create a special effect attached to the right hand of chidocaster using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
  • Set chidoeffect[1] = (Last created special effect)
  • Sound - Play _Chidori <gen>
  • Animation - Play chidocaster's walk animation
  • Trigger - Turn on Chidori Loop <gen>
  • Wait until ((Distance between (Position of chidocaster) and (Position of chidotarget)) Less than or equal to 150.00), checking every 0.10 seconds
  • Trigger - Turn off Chidori Loop <gen>
  • Animation - Play chidocaster's spell throw animation
  • Special Effect - Destroy chidoeffect[1]
  • Set chidopoint[2] = (Position of chidotarget)
  • Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
  • Special Effect - Destroy chidoeffect[1]
  • Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
  • Special Effect - Destroy chidoeffect[1]
  • Set chidogroup = (Units within 400.00 of chidopoint[2] matching (((Matching unit) belongs to an enemy of (Owner of chidocaster)) Equal to True))
  • Unit Group - Pick every unit in chidogroup and do (Unit - Cause chidocaster to damage (Picked unit), dealing 1000.00 damage of attack type Spells and damage type Normal)
  • Custom script: call RemoveLocation (udg_chidopoint[2])
  • Custom script: call DestroyGroup (udg_chidogroup)
  • Chidori Loop
  • Events
  • Time - Every 0.03 seconds of game time
  • Conditions
  • Actions
  • Set chidopoint[1] = (Position of chidocaster)
  • Set chidopoint[2] = (chidopoint[1] offset by 20.00 towards (Facing of chidocaster) degrees)
  • Unit - Move chidocaster instantly to chidopoint[2]
  • Unit - Make chidocaster face chidotarget over 0.01 seconds
  • Custom script: call RemoveLocation (udg_chidopoint[1])
  • Custom script: call RemoveLocation (udg_chidopoint[2])
  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
  • (Ability being cast) Equal to Rasengan
  • Actions
  • Set chidocaster = (Triggering unit)
  • Set chidotarget = (Target unit of ability being cast)
  • Animation - Play chidocaster's spell slam animation
  • Special Effect - Create a special effect attached to the right hand of chidocaster using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
  • Set chidoeffect[1] = (Last created special effect)
  • Sound - Play Rasen_Chou_Tarengan <gen>
  • Animation - Play chidocaster's walk animation
  • Trigger - Turn on Chidori Loop <gen>
  • Wait until ((Distance between (Position of chidocaster) and (Position of chidotarget)) Less than or equal to 150.00), checking every 0.10 seconds
  • Trigger - Turn off Chidori Loop <gen>
  • Animation - Play chidocaster's spell throw animation
  • Special Effect - Destroy chidoeffect[1]
  • Set chidopoint[2] = (Position of chidotarget)
  • Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
  • Special Effect - Destroy chidoeffect[1]
  • Special Effect - Create a special effect at (Position of chidotarget) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
  • Special Effect - Destroy chidoeffect[1]
  • Set chidogroup = (Units within 400.00 of chidopoint[2] matching (((Matching unit) belongs to an enemy of (Owner of chidocaster)) Equal to True))
  • Unit Group - Pick every unit in chidogroup and do (Unit - Cause chidocaster to damage (Picked unit), dealing 1000.00 damage of attack type Spells and damage type Normal)
  • Custom script: call RemoveLocation (udg_chidopoint[2])
  • Custom script: call DestroyGroup (udg_chidogroup)
 
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