• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Chest Attachment Point

Status
Not open for further replies.
Level 7
Joined
Mar 24, 2008
Messages
244
Hey I made an abillity attachment and put into an item and it shows up too far up... I tried on villager and on footman its both the same... Is there a different attachment point name for that than chest? I cant seem to figure this out.
 

Attachments

  • problem.JPG
    problem.JPG
    14.6 KB · Views: 141
Level 6
Joined
May 3, 2009
Messages
214
Known Attachment Points
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)

Well i think that chest is the one you need but maybe the model isnt made for those or its not aligned correctly.

EDIT: I just found the armor you have and read this it was in the description.
Originally designed for Blademaster type of models but it should somewhat decently fit quite many other models as well.

- If you are using this attachment on a blademaster or blademaster based model, no problem

- If you are using this attachment on a demon hunter based model, you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Second". Otherwise the model will appear far too high.

- If you are using a regular unit model (such as footman, peasant, priest...), you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Third"

- If you are using a custom model, try out which setting works best

Please rep me if i helped you :)
 
Most used and needed attachment points:

-overhead
-head
-hand,left/right
-weapon
-chest
-origin
-foot,left/right
-mount

*Aut note not all units have these attachment points, like stated in the upper post there is plenty of attachment points for builings that doesn't work on "normal" units.
Also "mount" attachment, is attachment used by units that ussualy have 4 or more legs.
Also "weapon" Not all units have weapons, or some have even two. (can be tricky sometimes)

These goes for units and are the most needed ^^
 
Status
Not open for further replies.
Top