Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
water always has the same Z (as long as you dont use terrain deformations which arent recommended anyways due to lagg), dont know whats about stomp and so on, but i use a height check in supcom, where performance is important...
quite a good idea to simply use the pathing type, i think i will benchmark it out
(benchmark script see signature its good^^)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.