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- Feb 4, 2005
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[SOLVED] Charging item with other item
I made an item that is Effects-based (the item data that allows you to set charges, Effect, etc), I set it to have say 5 starting out of 10 charges and pickable in inventory. I have another unit/item (the charger/ammo) also Effect-based with 1 charge. I want this charger item that also in inventory to be able to add 1 charge to the main item when the charger is used. It is ok this charger to be inventory item too and not a Powerup (Auto) because, it would be wasted if it were picked and auto-used without the weapon.
I read about Vulture Replenish Mine but it adds charge to an ability right? Not to an Effect as in my case, actually it should add to the Unit that is the pickable item. So how do I do that?
(or in other words I am making the unusable Pickup items like Chrono Rift Device, Experimental Plasma Weapon from 'Piercing the Shroud' mission fully operational inventory items and without the need of triggers just custom item). So far the items work well, just need to add Chrono Charge and Plasma Rounds as inventory items that when used can give +1 charge to their respective weapons.
Would be nice if I can do that just in Data editor. The Vulture replenish mine effect adds to ability, I dont think I can charge Effect-based item.
[SOLVED]
I made an item that is Effects-based (the item data that allows you to set charges, Effect, etc), I set it to have say 5 starting out of 10 charges and pickable in inventory. I have another unit/item (the charger/ammo) also Effect-based with 1 charge. I want this charger item that also in inventory to be able to add 1 charge to the main item when the charger is used. It is ok this charger to be inventory item too and not a Powerup (Auto) because, it would be wasted if it were picked and auto-used without the weapon.
I read about Vulture Replenish Mine but it adds charge to an ability right? Not to an Effect as in my case, actually it should add to the Unit that is the pickable item. So how do I do that?
(or in other words I am making the unusable Pickup items like Chrono Rift Device, Experimental Plasma Weapon from 'Piercing the Shroud' mission fully operational inventory items and without the need of triggers just custom item). So far the items work well, just need to add Chrono Charge and Plasma Rounds as inventory items that when used can give +1 charge to their respective weapons.
Would be nice if I can do that just in Data editor. The Vulture replenish mine effect adds to ability, I dont think I can charge Effect-based item.
[SOLVED]
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