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I've attached a map where I'm using Charge Gold and Lumber as a base for a hero ability so I can charge gold instead of mana. The issue is that its cooldown won't apply.
Well I'd prefer it have the gold icon in the description. I think if there is no solution I'd rather have no cooldown and simply make the spells expensive.
Well I'd prefer it have the gold icon in the description. I think if there is no solution I'd rather have no cooldown and simply make the spells expensive.
maybe u can replace charge ability to selling unit then u can make stock interval like cooldown still this dont make solution for abilities where u need point/unit target
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