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CHAOS V0.5.2Beta

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
CHAOS or Custom Hero Aeon of Strife is an all new A.O.S (Aeon of Strife) map with several new features along with some renowned features.


PLEASE NOTE: The newest version is very unstable and since I haven't worked on the map for months. Go to the last page and I will make a post there attaching the last stable version. Thanks

Features include:

Custom Heroes:
All heroes have 2-4 classes from which they can choose skills from ensuring free development of your hero. Chaos currently has over 150 skills to choose from.

Three Way Setup:
Chaos is based on a three-way A.O.S. setup allows fun action packed chaotic gameplay. The three races are Wildlings (based on Night elves), the Soulless (based on undead) and Righteous blades (based on humans). Your race has no effect on which heroes you may choose. The win system is also a variation: Unlike in other three way AOS maps, the game ends when any main building is destroyed. The team whose total building life is the largest at the end of the game wins.

Strategic Points:
Strategic points is An all new unseen feature. Across the map there are 4 "Strategic Points". Capturing them will not only improve your gold income, but also improve your creeps.

Upgradeable Creeps:
Not only does chaos have a selection of upgrades it also has a small amount of temporary bonuses for your creeps, to give them the edge when is needed.

Item System:
Chaos has an item system, causing heroes not to be able to use more than one item of the same type. Types include: Weapon, Staff, Boots, Armour and Artefact.

Monster Shrines:
Across the map monster shrines is scattered. Using them will summon creeps based on your level.

Large Variety:
Chaos currently has 50 fully customizable heroes and more than 120 items and item upgrades.

Special thanks to everyone who has posted in this forum for your ideas and support, without your support none of this would be possible.

Please note that this map is protected, if you want to know how I did some of my abilities or have any warcraft related question pm me and I will be glad to help.





Fixed bug that might strip you of your ulti points if you have more than 1 and buy an ulti
Fixed Sylvian Pride which granted a +20 int bonus instead of +20 agi
Fixed Elixer of Restoration to no longer share cooldowns with the potions made by the craft potion ability


3 New Heroes:
Gryphon Rider
Avenger
Basalisk

Added a


Changed X/Y button position of all spells to 0/2 which making it easier to track which skill book
of abilities is going to level

Changed Ensnare's Hotkey from E to R
Changed Energy Burst's Hotkey from E to B
(E is used by the static abilities of heroes)

2 New all skills:
Arcane Resistance (grant damage reduction vs magical damage)
True Sight (See invisible units)

Remade Spell Shield:
Spell Shield now cause damage taken goes to mana. Used to prevent spell damage.

Removed Seal of Water cast duration
Reduced Seal of Thunder damage from 60/65/70 to 50/55/60
Reduced Frost BUrst damage from 150/225/300 to 125/185/245

Redid monster shrine code (no longer leaks + Units created formula is now slightly differant)

Remade Win/Loose code
When defeated in last team standing you now become an observer
Shops now remain in last team standing at the defeated base

Reduced movementspeed of melee heroes from 295 to 290
Reduced movementspeed of short ranged heroes from 295 to 280
Reduced movementspeed of int heroes from 295 to 270

Reduced attack speed of melee heroes from 1.44 to 1.8
Increased base life of all heroes from 200 to 250
Reduced base mana regen of all heroes from 1.75 to 1.25
Improved base mana of all heroes from 0 to 50
Reduced mana gained per point of intelligence from 16 to 14

Increased Boots of Lightning Speed ms bonus from 75 to 80
Reduced Jade Boots speed bonus from 75 to 60
Reduced Freezing Boots speed bonus from 75 to 60
Reduced Unholy Boots speed bonus from 75 to 60
Reduced Mystic Boots speed bonus from 75 to 70
Reduced Crimson Boots speed bonus from 75 to 70

Boots of Lightning no longer has Lightning speed ability
Increased Freezing Boots slow rate from 25% to 33%
Reduced Unholy Boots cast time from 1 to 0.5
Reduced Unholy Boots transition time from 3 to 1.5

Reduced bonus mana regen from ring of energy from 1.5 to 1







Deleated a 1000+ unneeded destructables
(note the trimming on the rightious blades' side)
(The reduced destructables will make it harder to exceed 8192 handles)
(also reduced file size by 2kb Oh yeah!)
Improved the armor of all towers by 5
(The 23% improved damage reduction should make them a bit harder to destroy
Mains still have 0 armor)
Fixed Far Shot
Fixed Animal Empathy
Fixed Evasion
Fixed Skeleton Mastery
Improved the life of melee creeps by 25
Fixed Seal Of Thunder
Recoded Tryton's Fist
Recoded Blade Sentinal
Fixed Sonic Wave's buff





------------------------------Bugs--------------------------------
Fixed bug causing the "You still have to learn this skill..."message to always appear for player 1 instead of the correct player
Fixed Starfall

Remade Airstrike removing some leaks
Fixed bug which could cause Airstrike not to work
Fixed Airstrike tooltip which now displays the correct hotkey
Removed some leaks in Frost Burst
Made frost burst more efficiant
Holy Burst no longer causes creeps to flee to the main base
Changed Sleep's hotkey to L since P is Patroll
Fixed Seal of Death's Special Effects
The Dryad's Entangle ability is now in the correct icon slot
-----------------------------Changes------------------------------
Increased Hellfire mana cost from 60 to 100 (description said it was 100)
Increased Hellfire cooldown from 8 to 12




------------------------------Bugs--------------------------------
Fixed the mayor bugs assosiated with book of abilities
Fixed Oger and Rune Blade Voices (wtf)
Fixed Oger description
Fixed -help command text
-----------------------------Changes------------------------------
Fixed Bug with Dark Impulse causing it to do far more damage than it should
(Created 2 damage missiles per unit instead of 1)
Fixed Bug with Thunder Nova causing it to do far more damage than it should
(casted wrong dummy spell)
Reduced Oger attack speed





-----------------------------Changes------------------------------
2 New Heroes
Remade Timestop
Fixed Avatar
You can now type ! before your messages to display it above your unit.
????? (I lost track)



------------------------------Bugs--------------------------------
Fixed -dis#
-----------------------------Changes------------------------------
Triton's Fist's hotkey is now N



------------------------------Bugs--------------------------------
Fixed bug mayor bug in 0.4.2d preventing you from capturing strategic points
Bug could be origin of intense lag as well.


-------------------------Chaos Version 0.4.2d-------------------------
------------------------------New---------------------------------
2 New Heroes: Crusader & Batrider
New Item: Token of Luck
------------------------------Bugs--------------------------------
Fixed bug with fireball
-----------------------------Changes------------------------------
Removed some leaks


Abilities
slightly improved performance of mystic blast
Greatly reduced amount of missiles of Breath of Frost, Broadside Salvo and Breath Weapon
Riftstorm no longer knockbacks people caught within it.
Increased range of mystic staff to 1500 from 700
Increased life healed by mysic staff from 100 to 150
Increased ranged of greater mystic staff from 700 to 3000
Increased life healed by greater mystic staff from 200 to 300
Changed Icon of Mastery & Mystic Shield
Increased Seal of Thunder cooldown to 120 from 80
Reduced Seal of Thunder damage from 65%;70%;75% to 60%;65%;70%
Increased Mana Cost per Second of Elemental Storm from 33 to 40 (further nerfing will be done with later updates)
Increased Disruption Blast Damage from 60/95/130/165/200 to 60/105/150/195/240
Increased Disruption Blast Cooldown from 6 to 8
Increased damage dealt by Unholy Blast from 30/45/60/75/100 to 30/50/70/90/110
Reduced Divine Shield Cooldown from 40/37.5/35/32.5/30 to 35/32.5/30/27.5/25
Reduced Moonray Cooldown from 8 to 12
Improved the life healed by Craft potion potions from 40+Str to 40+1.25Str
Improved the mana regained by Craft potion potions from 40+Int to 40+1.25Int
Increase the dps of Craft Potion potions from 6+0.2Agi to 6+0.25Agi
Increased the dmg of Craft Potion potions from (Int+Agi+Str)/1.75 to (Int+Agi+Str)/1.5
Increased trample damage from 20/30/40/50/60 to 30/45/60/75/90
Reduced trample knockback/damage interval from once every 0.1 seconds to 0.2 seconds
Remade Mystic Blast, improving its preformance and chaging the way it deals damage
Changed Mystic Blast FX
Added a caster FX to Currosion

Upgrades
Reduced cooldowns of all upgrades by 60.

Items
Fixed bug with mystic blast, which prevented you from using it




------------------------------New---------------------------------
Added 2 new skills: Mastery and Craft Potion...both is all skills.
-----------------------------Changes------------------------------
Improved Core Efficiency, Removed bugs with Main Core.
Removed stupid leak in multi-board which leaked every 2 seconds.
Redone the code of the multi-board.




------------------------------Bugs--------------------------------
Fixed tip 7
Fixed Baccob's Spellbook Description
Fixed mayor bug with Whirlwind
Fixed bug with game messages displaying that incorrect when someone is killed by Wildlings




------------------------------Bugs--------------------------------
Fixed -stuck bug causing game to crash





------------------------------Bugs--------------------------------
Fixed amount of creeps spawning for Wildlings in bottom lane
Fixed bug with multi-kill
Fixed bug with first blood
Fixed mayor bug with thunder orbs
Fixed bug with gold sharing
Fixed bug with the Burning Soul Ability of the fire elemental not to improve with levels
-----------------------------Changes------------------------------
Supportive Spellcasters no longer has Heal but now has a passive heal aura due
to the new changes with the 12 player system

Supportive Spellcasters no has an attack range of 500 instead of 600

Reduced mana regen of all heroes without attributes/items from 2 to 1.75


Yozshura the Fire Blade Orc no longer has Spellcaster class



------------------------------New---------------------------------

Added 3 new portals at the outer strategic points that teleport to the central one.

You can now choose between 2 game modes with a dialog at beginning:

Standard (Normal: Team with most building life when a main is destroyed win)
Last Team Standing (Last Team Surviving win)

All game codes are now activated via a dialog at the beginning of the game.

At the start of the game it now preloads the abilities so it don't lag the first time you buy it

Every 60 seconds it displays one of 16 tips.

"Idle Worker Icon" is now only displayed when you have free abilities

New Items
Holy Symbol
Divine Symbol
Elixer of Restoration
Essence of Darkness
Crown of Prator
Cronus' Might
Baccob's Knowledge
Triton's Fury

New Abilities:
Ion Cannon (tech)
Explosive Barrel (tech)
Demolition (tech)
Seal of Water (Water Only)
Vampiric Aura (warrior & unholy)

2 New Game Modes:
Enchanted Creeps
Artifact Mode

Some gold is now given to players if a hero was killed by their creeps
------------------------------Bugs--------------------------------
Fixed GOLD spam with repick and -r
Fixed All random bug with Claymore and Warship
Fixed beserk wich required you to choose the hero as an target.
Essence of Fire no longer only grants +25 damage but now grants the correct damage bonus (+35)
Fixed -help for player 1
Fixed bug with Sleep (Unholy Only)
Fixed bug causing huntress not to gain the bonus range from Far Shot (Archer Only)
Fixed bug with Troll Berserker's Berserk to not work at all
Fixed Frost Bane activated effect
Fixed bug with Contagious armor
Fixed possible conflicts between whirwind attack and certain spells
Fixed bug with Moon & Bone arrow causing it to face the wrong direction sometimes
Earth Shield no longer launches its missiles to non-organic units, which caused no effect
Fixed Adrenalin Rush which no longer requires a target
Fixed the meteor bug which was only partially fixed in previous version
Fixed the very old Revive Bug by remaking the revival system
Fixed black rain displaying wrong buff
Fixed bug with Animal Empathy granting a dummy ability for the learner
Fixed bug with bleading arrows allowing you to target yourself
-----------------------------Changes------------------------------

Mayor script improvements on most systems, which might lead to new bugs but will improve performance
Units summoned by monster shrines now grant experiance
Neutral hostile units no longer have a handicap of 75
Neutral hostile units now have a handicap of 75 in short mode
You can no longer repick in all random
Reduced sell return rate from 90% to 70%
Summoned units now grants 20% of normal experiance instead of 0%
Improved Script of Wealth Shrine Capture
You can no longer bypass the last bought ability restriction is you have 4 non-ulti abilities
Attribute bonus now changes the last baught ability you selected, but is not effected by the restriction


Abilities
Death and Decay no longer effects buildings or wards
Feedback now effects 20 mana but deals half damage to heroes
Feedback now deals 20 bonus damage vs. summonded units
Nether Touch now reduce armor by 3 instead of 2
Reduced Summon Nature's Ally cast time from 1 to 0.5
Increased Summon Nature's Ally life from 225 to 250
Increase Summon Nature's Ally Movementspeed from 350 to 360
Reduced Summon Nature's Ally cooldown from 80 to 40
Deah and Decay now creates a permenant area of blight
Molten Core now improve up to the point where you have 200 intelligence instead of 100
The Smite distance no longer increase with strenght, but is now between 300 and 400 instead of between 300 and 300+Str*5


Flamestrike no longer damages allies
Decreased flamestrike dps to 15;25;35;45;55
Improved damage of Trample by 20 at all levels
Improved the amount of bolts from rain of fire by 25%
Remade Electro Magnetic Pulse: Now has improved visuals/leakless/removed delay between stop channeling and effect
Remade Thunderstorm now with reduced leaks and instead of randomly picking a unit, it picks the nearest unit
The minimum damage of triton's fist now slightly increase each level instead of being 1 10;30;50;70;90
Airial knockback now has a reduced chance to knockback the unit to an invalid location
Corrected the damage of the second wave of orbs in thunder orbs and increased the damage of the first
Increased damage of thunderclap to 60;110;160;210;260 but reduced duration from 3.5 to 3
Earth Shield now effect units in a 150 aoe.
Increased Earth Shield cooldown from 12 to 20
Increased Earth Shield max duration from 12 to 16
Improved visuals of Seal of Death and Seal of Thunder
Increased the damage of aftershock from 10;23;36;49;62 to 20;33;46;59;72
Increased the aftershock bounces from 4 to 5
Slightly Reduced Holy Light AOE
Reduced Vulnerability Mana Cost from 45 to 30
Reduced Vulnerability Cooldown from 15 to 10
Reduced Unholy Blast Cooldown from 15 to 12
Images created by mistic chain now take 0% damage instead of 200% and deal 30% damage instead of 50%
Reduced Mystic Chain Cooldown to 120
Increased Mystic Chain Bounce number of targets from 4 to 8
Freeze can now only target organic units
Improved the randomness of rain of fire
Improved the randomness of Meteor Swarm
Improved the randomness of mine field
Increased the stun duration of meteor swarm from 0.65 to 0.7
Increased meteor swarm meteor AOE
Remade Sleep (Unholy Only), which now effects 5 units, but increased cooldown to 25 and each bounce the duration is reduced by 25%

All staffs now grant +12 intelligence instead of +10
All basic staffs now grant +5 damage instead of +4
Improved the potency of the spells of most staffs and/or reducing their cooldowns/mana cost
Remade all the armors

Improved the Call of Champions gold cost from 75 to 100
Increased number of champions created when turn the tide is used from 4 to 6
You can no longer buy upgrades at enemy bases
You no longer require a nearby unit at your main base to buy upgrades

Fixed ThunderStorm Description stating that it needed Spellcaster

Changed Sinjo (Panderan warrior)'s model to standard "Fire" model reducing map size by 150+-

Remade Frozen Boots/Boots of Frost Abilities slightly improving script and improved visuals slightly
Flame Boots Damage now stack with Immolation/Flame Shield

The Wizard no longer has a -50 penalty on range


Minor Terrain Updates



------------------------------New---------------------------------

Remade repicking. You can now repick a hero, where previously you where given
a random hero when repicking.

2 New Heroes:
Claymore + Warship


------------------------------Bugs--------------------------------

While repicking multi-bord no longer displays a countdown negative value
Fixed bug causing the Huntress' attacks to bug, bouncing less than its supposed number of times
Fixed bug which allowed rune hammer to grant bonus damage to allied units in rare cases
Fixed bug causing the damage dealt by meteor swarm and meteor to sometimes belong to player 1
Fixed bug causing units effected more than on knockback ability to sometimes freeze in mid air:
Fixed Mayor bug with -stuck to cause a unit to be permenantly paused
Conversion no longer grants free skills
Fixed bug causing parasite to sometimes in rare cases grant bonus skills

-----------------------------Changes------------------------------

Increased the life of the first towers by 500
Increase the life of mains by 1000

Abilities
Changed Flame strike hotkey from M to K
Changed aquatic blast hotkey from Q to C

The Raider summoned by the Warlord now also gains Massive Blow if the hero has it
The attacks of the Huntress now deals 15% reduced damage to each target instead of 30%
The Battle Mage's flame glave now deals 1.75 times his agility instead of 1.5
Nether Touch now lasts 3 seconds instead of 2
Increased attack speed bonus of berserk from 15% to 20%
Reduced Lightning Field cooldown from 8 to 7
Increased Lightning Field AOE from 300 to 350
Increased Lightning Field damage from 50 to 65
Increased Death and Decay damage from 3% to 4%
Decreased Death and Decay duration from 25 to 20
Reduced Death and Decay AOE from 1250 to 1000
Reduced Death and Decay cast range from 800 to 600
Reduced Rampage damage recieved from 20% to 10%
Reduced Rampage mana cost from 50 to 35

Increased damage dealt by whirlpool from 5 per 0.05 seconds to 7 per 0.05 seconds
Trample now checks pathing

Other
Fixed several tooltips (mainly hero tooltips)
units hurled through the air now can't be effected by the knockback of a similar ability while in the air


------------------------------New---------------------------------

Added Massive Blow (Warrior) skill
Added Blue Dragon to spawnable creeps in Boss Creep Mode

------------------------------Bugs--------------------------------

Fixed Bug with Short mode and Strategic Pionts
Fixed MAYOR bug with summon Nature's Ally granting bonus skills
Fixed Sylvian Blades Recipe
Fixed Bug causing Far Shot to sometimes not to increase range with levels
Far Shot now also grants correct bonus range
Soul Burn no longer bugs when the Fire Elemental Dies
The Bonus agility of evasion no longer bugs
Berserk ability (Troll Berserker) no longer bugs with Black Rain
Removed the attack speed bonus from Essence of Wrath which was incorrect
Fixed Sleep Icon
Fixed Buff Displayed when Lightning Elemental dies
Upgraded versions of armor can now be sold
Fixed Seal of Thunder FX
Frost Burst no longer bugs with aquatic blast
Seal of Thunder no longer deals NORMAL damage but Magic
Fixed Eyfer Snowstrike description
Fixed BUg causing mass bless only to affect the caster

-----------------------------Changes------------------------------

Abilities
Remade breath of frost and Frost Burst
Acid mist is now stationary has deals improved damage
Slightly changed mystic blast (Spellcaster only) attraction
Reduced Blade Sentinel mana cost from 100 to 75
Increased raise dead cooldown from 3 to 5


Items
Essence of Vengence now grants 125 bonus damage instead of 100

Other
Slightly increased Frozen Orb Damage and fixed damage description

Increased Dark Ritual (Warlock) mana cost from 50 to 60
Decreased Dark Ritual (Warlock) damage from 65% to 50%
Decreased Dark Ritual (Warlock) AOE from 350 to 250
Dark Ritual now has a delay before dealing damage
Changed Dark Ritual Icon and FX

Frozen Soul (Frost Elemental) now deals 50 damage to allied and deals intelligence x2.5 to non-allies
Frozen Soul (Frost Elemental) may now target units without mana
Frozen Soul (Frost Elemental) now improve mana regeneration by 15 for 10 seconds

Bone Arrow (Skeletal Marksman) now deals damage equal to 1.75 times the caster's agility to itself

Rune Hammer (Battle Priest) now improves damage by +15% instead of +12%

The Troll Berserker no longer takes +15% damage when in berserk

Fixed Storm Hammer (Shaman) Animation

Fixed Parasite (Coatl) cooldown
Parasite (Coatl) now deals 3 damage per second instead of 2

Slightly improved the Attack speed bonus of thorgas, but is no longer
a bonus on attack speed, but rather a reduction of attack cooldown






------------------------------New---------------------------------
Wealth Shrines now grant a +4% life bonus while controlled for creeps
Creeps now also drop tome of strength +2, tome of intelligence +2 and tome of agility +2 in Runes Mode
Updates to terrain
Increased number of builings

Creeps no longer spawn at main base
Increased creep spawn rate from 45 seconds to 40
The barracks now spawn 4 basic melee warriors when killed
Creeps now display damage; armor and healing upgrade

------------------------------Bugs--------------------------------

Fixed Vengence cooldown!!!
Glaive Thrower now grants the correct amount of gold
Armor Upgrade no longer only grants 1 armor for mountain giant and now displays correctly
Removed Camara bug after revive
Removed Guided missile bug when targeting non-organic units
Ziggurats now grant the correct amount of gold (200)
Moon Wells no longer give 0 gold
Fixed Mystic Longsword description
Fixed bug causing wall of fire's damage not to increase with levels


-----------------------------Changes------------------------------

Abilities
Change restoration to its appropriate name: VENGENCE
Fixed Raise dead description
The damage dealt by Wall of Fire now stacks with the damage dealt by shield of fire
Increased Vengence mana cost
The Raider summoned by the Warlord now has Hero Armor instead of Large
Increased Frost Bolt mana cost from 100 to 125 and added a 0.5 cast time
Reduced Wave of Frost damage from 80;130;180;230;280 to 60;105;150;195;240
Reduced Winter orb cooldown from 8 to 6
Reduced Meteor Swarm max duration from 10 to 8
Reduced meteor swarm stun duration from 0.8 to 0.65
Reduced Flame shield mana cost from 60 to 40
Removed Enchanted Weapons (Warrior) due to stacking inbalances.
Reduced Mystic Shield Mana cost to 60 from 100
Reduced Mystic Shield cooldown from 10 to 8
Reduced Lightning Elemental negative regeneration from -20 to -15
Increased Lightning Elemental life at all levels by 25
Increased Wave of Frost A0E
Increased Blizzard damage from 15;25;35;45;55 to 15;30;45;60;75
Reduced Triton's Fist Cooldown to 10
Increased Nuke Cast time from 2 to 2.5
Increased Nuke mana cost from 250 to 300
Increased Nuke damage interval in first second from 0.25 to 0.33
Decreased Nuke damage per second from 30;40;50 to 30;35;40
Reduced Holy Light Cooldown from 30 to 20
Reduced Holy bless mana cost from 60 to 30
Reduced Holy orb mana cost from 125 to 45
Reduced Holy orb cooldown from 30 to 15
Holy Burst now has a cooldown of 16
Holy Orb's now have a LOS of 250 instead of 0
Skeleton Mastery now grants +% attack speed, movementspeed and life for skeletons and no longer gives raw values as bonusses



Holy Orb no longer has any mana cost for its heal ability
Reduced Divine Shield mana cost from 100 to 75
Reduced Divine Shield cooldown from 80;75;70;65;50 to 40;37.5;35;32.5;30 at all levels
Reduced Mass Bless Cooldown from 60 to 30
Reduced Mass Bless Mana Cost from 175 to 100


Items
Potion of hardiness now cost 45 instead of 60
Dust of Appearance now cost 50 instead of 100

Upgrades
Changed Names of Upgrades
Damage upgrade now grants +6 instead of +5
Turn the tide now cost 200 instead of 400

Other
Taverns are now altars
Reduced All creeps life by 25
Increased Supportive Spellcaster Heal mana cost from 5 to 10
Supportive Spellcasters now have a +1 mana regen
Changed the position of some heroes in the taverns (now Altars)
Heroes no longer start with a -2 penalty on armor.
Sightly reduced gold granted by creeps
Reduced Main Attack cooldown from 1.5 to 1

Elven Archer no longer has Holy Class, but now has Moon Arrow Ability
Kar the Everburning no longer has Warrior class, but now has Burning Soul Ability
Gnoll Assasin no longer has improved attack speed, but instead has Precise Shot Ability
Panderan Warrior no longer has improved attack speed, but instead has sword mastery ability
Ras Frostbane no longer has +0.5 mana regen, but now has Frozen Soul Ability
Eyfer snowstrike no longer has Nature class, but now has Snow Strike ability
Sither now has Creature class, no longer has +25 movementspeed but now has Naga Traits Ability
Wizard no longer has a +0.1 cooldown on attacks

Further all other heroes now have new abilities and improved normal preset abilities


Creeps no longer improve by destroying towers
Wealth Shrines renamed to Strategic Point
Renamed Naga Sea Witch to Venna






WinCondition.jpg

Firstly Win Condition is selected. In last team standing you need to kill both teams, while in sudden death the team whose total building life is the most when a player is defeated wins.
HeroSelectionTypes.jpg

Game modes is then selected. In standard a hero may be selected multiple times by different players. In classic a hero may only be selected once by a player and in all random all players get random heroes.
GameModes.jpg

As you can see, chaos has a large selection of game modes.
EnchantedCreepsMode.jpg

Above is a screen shot of enchanted creeps modes. In this mode creeps have a chance to spawn with a special ability. This wave of creeps deal AOE damage and has bonus damage.



Altars.jpg

All the altars currently available.
Hero_Warship.jpg

The warship has the bonus ability to fire all his cannons and annihilate those who come to close.
Action_Pick_001.jpg

An picture of the fire spell, Hellfire.





Keywords:
CHAOS,C,H,A,O,S,C.H.A.O.S,AOS,Custom,Hero,Aeon,of,Strife
Contents

CHAOS V0.5.2Beta (Map)

Reviews
16:55, 22nd Aug 2009 Rui: This map is not working for patch 1.24. Please fix it and use the Update button to upload a new version.
Level 3
Joined
Sep 29, 2008
Messages
68
wow i really missed most of the stuff while i was gone but ja. wd on new version buddy. even my cousin likes it...anyhow, u keep spelling wh1pl4sh wrong so im gonna teach you how: wh1pl4sh
its spelled wrong on the Thanx to in the map startup. also it's not with a capital letter. gRUBs is spelled gRUBs and Anator changed his nick to _Vandeta_. just a couple of reminders an stuff, dont get upset no offence intended. just that we like our names spelled right.
the "tutorial" is cool, i really liked it, but make it slower cuz some ppl read SLOW...
anyhow just watch it yourself and see how you can improve on it. it's still kinda confusing but getting better.

btw we host it alot, but i forget to save replays. have about 20 on my flash, wil give u next week or something. please note they are OLD replays but maybe they will help

will post on the potions later
 
Level 8
Joined
Oct 28, 2007
Messages
435
Random idea is great! But I decided to instead cause it to several aura's where each new aura is unlocked by a research. Altough the aura's really suck, they tend to add up eventually. I'll still have to see what the actual effect on gameply is. The aura's so far is:

+2 life regen
Level 1: +1 armor
Level 2: +5% dmg
Level 3: +3% atk & ms
Level 4: -1 armor
Level 5: -5% dmg

Level 4 & 5 still undecided and chances are I'll change it since they are "supportive spellcasters" but I thought it would be good if the research levels "cancel" the reaserches of your enemies to minimalize the effect on gameply.

Please comment on this auras idea.

@ Zinive: Awesome item ideas. I was looking for some emerald idea's and for some reason never though that I could use "nature" like in the emerald tree. Ancient root is brilliant! I think I'm rather going to make it that it casts ensnare with a changed bug so that the target is only immobile instead of stunned (entangling roots disable units entirely)

As for your ability ideas: Liquad body is a great idea as well. I should cause it to stack with the evasion chance of the water elemental :grin:

Coin press is quite interesting I must say...

I could make it that you gain an intrest rate on your gold like:
1%
2%
3%
4%
5%
every 5 seconds all your gold is increased by that percentage


Wooden Maul is also a good idea:
Reason: Bash is an orb effect and 10% bash is far from great so you will be sarcificing your ability to use instane orb effects and it would be reasonably cheep.

@ Frozen Fenrir: You have a point there. Heroes could get really out of hand really fast. Altough currently they heal 10 life with "Heal" to anyone which didn't effect gameplay drasticly, but mmm. Ty for reminding me...

@ whiplash:
*OFF TOPIC* I think I'm cursed! WTF! *OFF TOPIC*

I'll fix your names in 0.4.2

Any suggestions on how to improve the totorial other than to make it slightly longer waits? Things I should mention?
 
Level 1
Joined
Jul 14, 2008
Messages
539
Level 4 & 5 still undecided and chances are I'll change it since they are "supportive spellcasters" but I thought it would be good if the research levels "cancel" the reaserches of your enemies to minimalize the effect on gameply.
maybe split those 2 auras in 2 different researches but u can only research ONE of them so the team have to decide which would be more effective(if u think about this option u should raise the -1 armor to -2 cause its more equal like the -5%dmg IMO)


I could make it that you gain an intrest rate on your gold like:
1%
2%
3%
4%
5%
every 5 seconds all your gold is increased by that percentage

5% every 5 secs is extremely much
example: u have 2000 gold
after 5 secs u get 100 gold
and after a while u dont even have to kill creeps'n'stuff cause your money gets bigger and bigger and bigger
i would say 5% every 10-15 secs

btw...while we are talking about money...
i got a new skill idea

Name: Toss a coin
description:
(NUKE) the player tosses a coin. if "heads",the enemy gets dmg equal to XX% of your current gold and if he's channeling it will be aborted. if tails the enemy still gets the same amount of dmg but u also lose the same amount of your gold.

so it has a 50% chance if your toss succeeds or fails

CD: 45secs
manacosts: 80

lvl1:
2-3%of current gold in dmg

lvl2:
4-6% of current gold in dmg

lvl3:
6-9% of current gold in dmg

lvl4:
8-12% of current gold in dmg

lvl5:
10-15% of current gold in dmg
 
Level 8
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Messages
435
Argh!!!! Bad news.....


In my version 0.4.2 (99% done) I found a bug which well can't be fixed since the creators of warcraft forgot to add a UNIT_TYPE_WARD and thus I can't add or remove it.


Let me explain:

In version 0.4.2 all creeps have the WARD classification. The result is that you can't order the unit to do something. When you select the unit the order buttons is not there. (Okay actually you can still order the unit to move or attack by clicking, but I made a trigger to prevent that) At the end of the day they act 99% like you don't own them. The creeps are then given to player 1, 2 & 3 and bounty is now given via triggers which cause you not to gain the gold of creeps.

Like I said I can't remove the ward classification from the units.... so if you convert them, make mirror images of them or animate them there will still be a restricion on their controll.

This will cause several abilities to have MAYOR bugs.... Abilities include:

Clone
Mystic Chain
Conversion
The Animate Dead of Dark Impulse
....

I could disable these abilities and update tonight or could remake them and update tomorrow or I could remove the ward classification which will cause the entire 12 player system to get stuffed?

What should I do?

Also when I remake what should Mystic Chain do? Should I replace it with a new ability?
Any ideas for a magic ultimate? Should I cause dark impulse to raise the dead units as zombies? Should I remove the raising of dark impulse?

Also.... I'm quite sorry to say. But I didn't get the time to add your new abilities. Coin toss idea is awesome... I like it so much I think I'm rather going to make it into an item. Like Coin of Fate. I'll add most pf it in version 0.4.3 which would be a quick hotfix for bugs that will appear in version 0.4.2
 
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Messages
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hhhhm Kyton this is just a idea but maybe you need 2 rethink some of your items. I mean like let say Krona's might. 2 build it is just so hard and it is really pissing me off. I mean like 2 build it you need 4 items were 3 of the 4 are other items you also need 2 build and those 3 items also need 2 be build and the items the 3 are made of also needs 2 be build. I mean like after a while it is just not worth it 2 go through all that effort just for that 1 item. You also run out of inventory space later wich also makes it a lot harder. BTW starting gold bugged up when i played. I got 70 gold, Whip got 600, other ppl also got other amounts of gold. Btw Claymore is realy cool, i love him!
 
Level 3
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Messages
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i have an idea. to fix the creep and 4v4v4 thing. just prevent the named abilities from affecting creeps, like heroes only.
 
Level 1
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Messages
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well and if everything else dont work...well...
12 players are hard to get these days(still have problem with getting 8 other players...)
so it wouldnt be that bad if u stay at your 3v3v3 based map.
 
Level 3
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Messages
68
yeah true but sometimes it gets boring 3v3v3, not enough action. o, bug found, avatar and that warrior ability which gives u max ms and unable to cast spells bugs and activates both with hotkey...ill add the ability name later forgot it :p

is the claymore spellcaster??? cuz somehow he gets spellcaster abilites. oh, another thing, if you chack ur movement speed, it shows you your ms and any1 whos ability buying wisp is near u's ms
 
Level 3
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Name: Toss a coin
description:
(NUKE) the player tosses a coin. if "heads",the enemy gets dmg equal to XX% of your current gold and if he's channeling it will be aborted. if tails the enemy still gets the same amount of dmg but u also lose the same amount of your gold.

dunno if u guys ever played dota before icefrog started working on it, but theres a guy which ulti is EXACTLY like your ability. cool idea, but only if u have money...
 
Level 1
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Jul 14, 2008
Messages
539
well yes i played dota before but i dont know every hero there lol
i hate dota so i dont steal any skill from there
it was my own idea =O

well that skill would perfectly fit to that "coin press" skill and also to a hero idea from me some time before (that true alchemist who had transmute)
 
Level 8
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Oct 28, 2007
Messages
435
Finally an update... I made a few updates...

My changes:

-------------------------Chaos Version 0.4.2-------------------------
Reduced Special Effects of rift storm which should reduce lag slightly
Changed rift storm the dps per 0.3 secs from 20,30,40 to 20,25,30
Changed the final damage of rift storm from 150;225;300 to 100;200;300
Avatar now grants a 50% chance to knockback units
Reduced Leaping Strike Cooldown from 30 to 20
Removed some useless stored data that caused spells to be more likely to
use the game chache and thus lag
Remade Trampel Entirely which now knockbacks units
In Last Team Standing the multi-board no longer displays building life and
only displays Defeated/Alive
Fixed bug with guided missile

-------------------------Chaos Version 0.4.1b (never uploaded)------------
Supportive Spellcasters no longer has "heal" but now grants bonus life regen to nearby units

The upgrade Improved healing is now replaced with Supportive Magic which grants an additional aura
with each level of the upgrade:

Level 1: +1 mana regen (stacks with brilliance and other mana boosting auras)
Level 2: +1 Armor
Level 3: +5% damage
Level 4: +4% ms & as
Level 5: +5% life steal

1 New Item:
Nature's Grasp

1 New Ability:
Rift Storm (Spellcaster Only)

Short mode now only effect the life of units that can attack

Remade the descriptions of all non-charged items

New abilities in enchanted Creeps mode:
Lightning Echanted (Create chain lightnings dealing 15 damage apon attacking)
Nether Enhcanted (reduce armor with attacks)
Diehard (reincarnation)
Spell Immune


------------------------------Bugs--------------------------------
Fixed bug causing the human mains to become vulnerable if the connon tower on the right is destroyed
The tree of life no longer grants free "max food" (had no actual game effect)
Fixed Bug allowing Neatral Creeps to Gain First Blood
Fixed amount of creeps spawning for Wildlings in bottom lane
Fixed bug with multi-kill
Fixed bug with first blood
Fixed mayor bug with thunder orbs
Fixed bug with gold sharing
Fixed bug with the Burning Soul Ability of the fire elemental not to improve with levels
-----------------------------Changes------------------------------

Supportive Spellcasters no has an attack range of 500 instead of 600

Improved Eldin Magefire agility per level from 3 to 3.25
Reduced Flying Dutchman strenght per level from 3.5 to 3.25
Reduced Flying Dutchman agility per level from 2 to 1.5
Increased Flying Dutchman intelligence per level from 1.5 to 1.75
Improved the intelligence of all ranged intelligence heroes by 0.25
Changed Coatl's stats which was unlike its description stated:
It is now:

Agi. 16 +0.5
Int. 16 +2.5
[Str.] 25 +3.5



Reduced mana regen of all heroes without attributes/items from 2 to 1.75

Yozshura the Fire Blade Orc no longer has Spellcaster class

Parasite damage now improves with level
Parasite is now permenant on non-heroes
Parasite now slow target slightly
Feedback now improve with levels
Amplified attack now improve with levels
Everchanging form now grants 25% bonus evasion instead of 20%
Reduced Pulverize damage from 45 to 30
Pulverize now improve with levels
Improved Naga Traits granting +8% ms instead of +7%
Reduced damage of lightning field from 65 to 40
Lightning Field now improves with levels
Each bolt in broadside salvo now deals 0.4 times the users strenght instead of 0.5
Improved attack speed bonus of rampage from 20% to 30%

Removed Mystic Chain due to bugs with it and the new 12 player system
Disabled Conversion to due to bugs with it and the new 12 player system
Dark Impulse no longer animates dead units

Seal of Water (Water Only) now deals 80;100;120 damage per second instead of 125
Seal of water (Water Only) now lasts 4 seconds instead of 3;4;5
Increased Seal of Water (Water Only) mana cost from 200 to 225
Increased Ethereal Jaunt mana cost from 80 to 100
Decreased Ethereal Jaunt cooldown from 16 to 12
Ethereal Jaunt now boosts movementspeed by 10%
Clone can no longer target non-heroes

Improved the Intelligence bonus of Tome of Arcana from 20 to 25


Most of the updates is rather minor... I should update a few mayor things in the next few versions. The next update I'm going to focus on a few new items and new abilities as wells as remaking some of my older abilities. I might add another tavern...
 
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Level 1
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Found a couple of problems, something needs frost mask, but there's only ice mask and the last item for the sapphire needs frost wake, which there is none.
 
Level 8
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Sorry but my only update with the new version is the fix of the -stuck bug... I'll make another decent update later...

Sorry people I started another map....which I didn't finish...and then started another one...but didn't finish that too...Finally I decided that I should continue with CHAOS....if you are interested in becomming an official beta tester...I made a forum...where currently looking for people and when we have enough we will play official games on weekends on Europe B-net Sever
 
Level 5
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Messages
106
When I first played this I must admit I was impressed. Your skill customization system means that it was possible to create any build of hero I intended, the vast array of game modes promises a fun experience, and your "elemental" item systems are most definitely a good addition, as it makes it easy to decide whatever we want to buy later in the game.

You done quite some work on the terrain, as I can see, however it still looks a little bland on my opinion. Try to makes better use of doodads, it greatly improves the aesthetics of the terrain.

The pathing system works quite fine to me, but I sometimes get this problem that suddenly all my creeps just stopped suddenly for a few seconds and doing nothing. They continue pushing after a while, but sometimes it gets a little bit frustrating. Hope you can fix that in the next version. Other than that, I also get no bounty from killing elite melee troops and siege weapons.

Other than those, it's a well rounded AoS map with almost unlimited room for development. Compliments again for a good job done.

bountygiver

PS: It's spelled "Recipe", not "Recipy" :)

EDIT: 5/5 rating given
 
Level 8
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Messages
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You done quite some work on the terrain, as I can see, however it still looks a little bland on my opinion. Try to makes better use of doodads, it greatly improves the aesthetics of the terrain.

Thank you... and mmm.... some areas are really bland now that you mention it... this is prob due to the fact that I started with everything bland and worked on small areas adding features to those areas which cause some areas to be a lot better textured than others....I'll try and improve the terrain, especially at the outside of the map...

The pathing system works quite fine to me, but I sometimes get this problem that suddenly all my creeps just stopped suddenly for a few seconds and doing nothing. They continue pushing after a while, but sometimes it gets a little bit frustrating. Hope you can fix that in the next version.

This is due to the fact that whenever a new wave spawn all the orders of all the creeps are refreshed...which for some reason cause the units to stand still... I'll fix this in the next version...Since I now actually know how to check if a unit is idle...

Other than that, I also get no bounty from killing elite melee troops and siege weapons.

Sorry what do you mean by elite troops?

Other than those, it's a well rounded AoS map with almost unlimited room for development. Compliments again for a good job done.

Thanks a lot and thanks for the rating.

PS: It's spelled "Recipe", not "Recipy" :)
lol... I'll remember that....X-D
 
Level 3
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Sep 29, 2008
Messages
68
so im amped for abit of chaos now, but my connection is fraking me out. can you host yet kyt cuz mine wont...
 
Level 2
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Messages
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Ghost is very popular Hosting Bot.
Usually this bot is only for Dota Games.. But I manage to Create map cfg's for other maps :) If pll want to host this map with (ping spoof checks. ban list ...) now they CAN :)
 
Level 1
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Messages
539
well i never heard of ghost...
i just know banlist,visual custom kick(thats what im using atm...highly recommended!) and listchecker(never tried this)
 
Level 8
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Messages
435
After ages...I a new update is around the courner...I made mayor updates to performance...reducing the average function calls per second by 50+...

Any suggestions for other updates....


(Tested...so far...the average fraps is up with 1.5)

Concepts so far for new update: Decided to update the "all skills"

New Skill: Portal Strike
Teleport to target unit and deal additional damage equal (Level*25)+(Agility+Strenght), ministun target and then teleports back to initial location.

New Skill: Dodge
Reduce damage taken by 85% for 1 second. Cooldown: 11-level. Mana Cost: 35

New Skill: Luck
When dealt damage there is a 3%/6%/9%/12%/15% chance the damage is ignored. There is also a 1%/2%/3%/4%/5% chance that the caster takes x2 damage. Also grants a 1%/2%/3%/4%/5% chance to deal x4 damage.

New Skill: Craft Potion
Creates a potion which can't be sold. A hero can only have one potion at a time. The potion has level charges. Potion does the following: Restores 25+Str life or Restores 25+Int mana or deals 5+Agi damage and mini stun target or deals 25+Int/2 damage in a 250 aoe. Mana Cost: 70. Cooldown: 60. Cast Time: 2.

New Skill: Mastery (ultimate)
Reset cooldowns. Cooldown: 180/150/120 seconds. Mana Cost: 350.

Some item concepts I might add...

New Item: Token of Luck: Grants a 5% chance to deal x6 damage and a 15% chance to evade attacks. Also reduce wearers armor by 5.


New Item: Darksteel Stone: Requires: Ruby, Saphire, Emerald, Topaz.

Darksteel Stone+Ring of Energy+Ring of Stamina=Darksteel Ring: Gains one charge whenever you kill a hero. Refreshes all cooldowns once it hits 2 charges. Whenever you kill a non-hero you gain +25 mana and life.

Darksteel Stone+Skull+Daimond=Darksteel Neclace: Grants +100 mana and +100 life. Gains one charge when the user casts a spell or use an item. Restores life equal to 10x number of charges.

Darksteel Stone+Leather Armor=Darksteel Plate: Grants +15 armor. Grants 35% magic resistance and stops a spell once every 120 seconds.

New Item: (CONCEPT.....might add...but might destroy balance totally...since the concept of the item is super unique) Darksteel Orb: Grants the ability to do all of the following.
+1 charge: Kill target non-hero unit (cooldown: 30)
-1 charge: Kill target non-hero enemy.
-2 charges: Teleport to target point in map.
-3 charges: Slow target hero. 9999 range. 45%.
-5 charges: Deals 500 damage to target hero. 9999 range.
-6 charges: Puts all enemy non-heroes to sleep.
-10 charges: Creates a 3000 life dragon, dealing 80-120 chaos damage. lasts 360 seconds.
-12 charges: Revive a random dead ally hero at the position of the hero.
-15 charges: Deals 500 damage to all heroes, non-heroes and structures including self.
 
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Level 3
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Some item concepts I might add...

New Item: Token of Luck: Grants a 5% chance to deal x6 damage and a 15% chance to evade attacks. Also reduce wearers armor by 5.


New Item: Darksteel Stone: Requires: Ruby, Saphire, Emerald, Topaz.

Darksteel Stone+Ring of Energy+Ring of Stamina=Darksteel Ring: Gains one charge whenever you kill a hero. Refreshes all cooldowns once it hits 2 charges. Whenever you kill a non-hero you gain +25 mana and life.

Darksteel Stone+Skull+Daimond=Darksteel Neclace: Grants +100 mana and +100 life. Gains one charge when the user casts a spell or use an item. Restores life equal to 10x number of charges.

Darksteel Stone+Leather Armor=Darksteel Plate: Grants +15 armor. Grants 35% magic resistance and stops a spell once every 120 seconds.

New Item: (CONCEPT.....might add...but might destroy balance totally...since the concept of the item is super unique) Darksteel Orb: Grants the ability to do all of the following.
+1 charge: Kill target non-hero unit (cooldown: 30)
-1 charge: Kill target non-hero enemy.
-2 charges: Teleport to target point in map.
-3 charges: Slow target hero. 9999 range. 45%.
-5 charges: Deals 500 damage to target hero. 9999 range.
-6 charges: Puts all enemy non-heroes to sleep.
-10 charges: Creates a 3000 life dragon, dealing 80-120 chaos damage. lasts 360 seconds.
-12 charges: Revive a random dead ally hero at the position of the hero.
-15 charges: Deals 500 damage to all heroes, non-heroes and structures including self.


so far the darksteel stone sounds really nice, we might just want to know what it does...the luck token sounds awesome, the ring and stone you may want to balance with something like loses a charge when you die, etc. the darksteel plate sounds a lot different than the usual armors...but fun :D as for that huge mother of an item the darksteel orb...WAY2IMBA!!!!!!!! could be balanced but it's gonna take time!


Concepts so far for new update: Decided to update the "all skills"

New Skill: Portal Strike
Teleport to target unit and deal additional damage equal (Level*25)+(Agility+Strenght), ministun target and then teleports back to initial location.

New Skill: Dodge
Reduce damage taken by 85% for 1 second. Cooldown: 11-level. Mana Cost: 35

New Skill: Luck
When dealt damage there is a 3%/6%/9%/12%/15% chance the damage is ignored. There is also a 1%/2%/3%/4%/5% chance that the caster takes x2 damage. Also grants a 1%/2%/3%/4%/5% chance to deal x4 damage.

New Skill: Craft Potion
Creates a potion which can't be sold. A hero can only have one potion at a time. The potion has level charges. Potion does the following: Restores 25+Str life or Restores 25+Int mana or deals 5+Agi damage and mini stun target or deals 25+Int/2 damage in a 250 aoe. Mana Cost: 70. Cooldown: 60. Cast Time: 2.

New Skill: Mastery (ultimate)
Reset cooldowns. Cooldown: 180/150/120 seconds. Mana Cost: 350.
so far the potion skill is really cool, i'm going to enjoy that one. the Mastery ulti's mana is a bit harsh, but sounds cool. Luck...well...to be honest it sounds useless but also very imbalanced at the same time (don't know whether that made sense :grin:) can be really funny as well as suicidal.

Please explain Dodge a bit further as it sounds like level 11 you get permanent 85% damage reduction, or is it the abilities level?

also, portal strike is sooooo awesome! i want to steal it for mahself! hehe :xxd: but awesome skill nontheless.

the fps and line calls is a relly good start in making chaos smoother, more efficient and more fun.
all in all, a good update.

*EDIT* loving the new potion spell!!!
 
Level 8
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New Skill: Dodge
Reduce damage taken by 85% for 1 second. Cooldown: 11-level. Mana Cost: 35


It reduces damage taken by 85% for 1 second. The cooldown reduce with level:

Level 1: 10
Level 2: 9
Level 3: 8
Level 4: 7
Level 5: 6

Might increase the duration to 1.5 or 1.25....
or make it: Take 50% reduced damage + gain a 100% chance to dodge all attacks....

Edit: As for darksteel orb....the idea is for its components to cost +- 7000 gold or 10000....More or less to be a ultimate artifact...and note that you can only get charges by killing allied summoned units....So to cast any of those spells you will have to multiply 30 seconds by the number of charges it uses....which is rather massive...450 seconds if you want to use the 500 damage to all units....(which an't so great).... Also the item has no abilities other than its charge abilities.... but since it is such a unique item...I will have to perfect the concept before I can add it....since as far as I'm a where there is no item which is at all near to darksteel orb. Okay the 500 damage anywhere in the map and slow anywhere in the map is slightly retarded....I'll rework it....it was just a concept...

I personally don't thing darksteel ring is that great...okay reset cooldowns is very powerful...but only with every second person you kill....resetting the amount of charges would work well for the ring....Also you don't kill that much neutrals....only about 3 every 30 seconds....3*25/30 gives you 2.5 life and mana regen average....which is okay..

The necklace is a strange item....since not if you use it, it uses all your charges... but it an't that great only very usefull.

Might reduce the magic damage reduction or armor of darksteel place since it is kinda imba....
 
Level 3
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yeah true, darksteel orb is a really unique item. maybe you can try and scale it down as a beta item, add only one of it's abilities to it at a time (change it in the next version if you understand) to see whether it will be abused or something.

personally, the luck skill seems useless at this stage (without having played it), maybe rework that one to be something more specific.

just an idea: make the wake of frost only have the ability to slow melee attackers passively maybe...it just takes too long to use one of it's effects, and to master it you would have to be IMBAFAST on your hotkeys/mouse buttons...

just too much effort actually. but that's just me.
anyway, thanx for listening to my ideas
:grin:
 
Level 8
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Note Luck is not useless, it only has one penalty:

Bonuses:
+3%/6%/9%/12%/15% chance the damage is ignored. Note this effects spells :p ( In effect reduce damage taken by 15%)

+1%/2%/3%/4%/5% chance to deal x4 damage with normal attacks. (In effect increase damage dealt by 15%. also stacks with critical strike...:p)

Penalty:
- 1%/2%/3%/4%/5% chance that when dealt damage, the caster takes x2 damage. (Increase damage taken in effect by 5%)

As for wake of frost, I though since it's bonus ability is rather IMBA when ganging someone, it is an appropriate counter measure, and very very few maps have items where the items have more than one activated ability... so...its a very unique concept.... I'll consider changing it, but chances are I will keep it the same....

Hopefully in time all my items will be something like darksteel orb or ring, which is truly unique and nothing like the items of all the AOS'es available.
 
Level 3
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it's your map...but the wake of frost is really imbalanced when ganging on a single player with more than one buddy...but my personal opinion is that the second ability is a "stupid add on" (no offence there) that shadows the true purpose of the item and makes it hard on new players/experienced hands (such as mine) to really use the item effectively.

On luck, it still seems rather bleh...:bored: don't know what...ftw...sighz... >.< no idea just looks like a skill that could be fun but somehow isn't...
 
Level 1
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Jul 14, 2008
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539
well i had never problems fighting ppl with this items back...
well maybe its my standard build...
my enemies rarely come close enough to hit me before i kill them lol
so i would say there are much stronger items IMO
but...well...it all depends on the fighting style+situation.
 
Level 3
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Jan 11, 2009
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One of the best maps i've ever played. I like the skill-system so much... 5/5. This is pure awesomeness! Keep up the good work! +rep!
 
Level 8
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Thank you...Mitchomitch...really thank you....You just inspired me to work more on chaos ^^

If you have idea's for all skills I would like to hear them...or if you have any idea's concerning chaos I would be glad to hear them too...
 
Level 1
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maybe u could add some of my hero ideas ive made some months ago ;D
like the true alchemist or the mean ogre.
maybe i'll write some more hero suggestions in the next weeks
 
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If you experience insane lag on b-net... Tell me please. I updated the core running all my missiles and after having a game of intense lag....thought this might be the problem....please tell me if you also experience intense lag.
 
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Some wishes^^:
-Special creeps which are dropping special items?
-Ultimate Items, you can only have one of them in your inventory, but they are kick-ass imba. (But also imba to get ;))

What I noticed: You don't need to buy recipes, because all items get automaticaly crafted when you've got the right indigrents. This makes it easy to get the very good items. (But it doesn't bother me at all xD)
 
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Some wishes^^:
-Special creeps which are dropping special items?
-Ultimate Items, you can only have one of them in your inventory, but they are kick-ass imba. (But also imba to get ;))

What I noticed: You don't need to buy recipes, because all items get automaticaly crafted when you've got the right indigrents. This makes it easy to get the very good items. (But it doesn't bother me at all xD)


Haha....

About your ultimate items.... this is actually quite funny....:wink:

You may only carry one artifact (green item)...so I already added it :thumbs_up:. If you play Artifact mode, you may have unlimited artifacts but only one of the same type.
 
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yay!new version!
ill try those new skills later =P

EDIT:
tried both skills and...uhm...
1) its not that great if the pot is permanently in your inventory...you should warn the players in the skilldescription!
2) the mastery ability...yeah...if u have baccobs knowledge and mastery,baccobs knowledge' refresh doesnt work anymore for some reason oO
 
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Level 3
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You may only carry one artifact (green item)...so I already added it :thumbs_up:. If you play Artifact mode, you may have unlimited artifacts but only one of the same type.

Ah, ok, understood now^^

Well, anyway, cool map :grin:
Are you planning more elements in your game?
 
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Are you planning more elements in your game?

Hopefully....Ideas would be welcome...:grin:

Edit: Strange that baccob's knowledge bugs with Mastery...:p...I'll look into it...

About the pot I'll fix it soon....I forgot to make a setting that it gets used up when 0 charges is remaining.... Or I'll might implement some system that you can borrow pots to other players :D
 
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Mar 2, 2009
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Hey
great map! :thumbs_up::thumbs_up: best map i played so far but there are a few balancing problems.

first of all the Naga Myrm. it has way too much strength i killed the enemy main building alone and i was attacked by a lot of creeps.

then the fire spells are a little better than most other elements for example fire rain or fire nova those abillities rock more than each other.

and last the elemental storm. this ability kills everything if you have about 2k mana please let it drain more mana or do less damage.

greetz


yeah and could you please add more elements like combined things ?? fire and water gives steam (element TD style) and so on. and more items would be great.!!


ill work on a list with new elements ill post it if i have a few
 
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Level 8
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Hey thanks, Davian....

about the Naga Myrm....my mains are a little weak and strength heroes tend to end up rather powerful due to the fact that int heroes have far more fire-power in CHAOS...since you have 4 abilities+ulti....although you have a good point....I'll try to balance the heroes... It has been said that strenght heroes are better than int and agi...

Also...note that Fire deals large amounts of damage but its cooldowns is longer than that of lightning...while lightning deal very little damage but with very small cooldowns and mana costs....and cold...well freezes....

But you have a point...Fire is currently the best element, followed by Lightning....since fire deals massive damage and sometimes stuns...:p...

As for elemental storm...its rather potent yes...but...have you played it against other heroes...since its way more effective against creeps than heroes...I'll maybe increase the mana cost....its currently 33mana/0.33 seconds...

As for your combined thing....I've been considering this for a while actually...but my idea is a little different...what I though is adding synergy's:

Let me explain:
You have blizzard....
You also have lightning bolt...

Blizzard now has a small chance to shoot units within the AOE with a minor lightning bolt...dealing damage based on the level of lightning bolt.

Synergies could also add a more passive bonus of the same tree:
Meteor
Meteor Swarm

Meteor deals 10% extra damage per level in meteor swarm
Meteor Swarm deals 5% extra damage per level in meteor....

Or skills of the same type could form synergies:

Lightning Weaponry (warrior): Each level increase the damage of aftershock by 3
Aftershock (lightning): Each level increase the damage of Lightning Weaponry by 3

And so on....

What you suggest...is ....If I'm correct....like a special shop for elemental combination...like......water & fire=steam and then you have like 3 additional skills to choose from...which is also a great idea....I would add them all to versatility...until versatility is full...then I might add another shop like Elemental Synergies...:D...and one day I might make a shop for each combination of elements...the only problem with all those shops is that the wizard will end up with 10+ shops...:D
 
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A few things, I find that If you can say that there are few items? As in since you can only have one weapon for example you need to find good other items, and as a str there was no perfect armor, so just a balancing so each type of hero can aim for the best 'set'. Unit upgrades should have a less cooldown, when I couldn't buy items since I had all the types I wanted to upgrade my team and found it took a long time and we won before I could. The boss creeps need to be harder to kill but not strengthened when they spawn for you, also the spawned lane creeps need to scale upgrade, I would recommend that over time they get more armor/health NOT damage I find I can just slaughter them.



EDIT: Tritons Fist Has the same hotkey as Storm Bolt, also the Mystic Staff, its heal ability does not work.
Also -di* is a REALLY good idea, if your worked.
 
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