So I'm making this ability called 'Conjure Phantom'. What it does is 'haunt' an enemy unit with a phantom that does damage, and can be used for other things with other spells. Problem is, I can't get the ability to work quite right. When I cast the spell on a unit, the target effect is supposed to be a banshee, but unfortunately it only lasts for like 2 seconds then dissapears. Secondly, the status buff doesn't appear on the unit. Help?
EDIT: Scratch channel, it just isn't working for me. Instead, I need help to make this ability - what base should I use, etc.
Basically, what the ability does is summon a Phantom on the target. The Phantom deals damage per sec for X amount of seconds. Also, if (Other spell) is cast on (Haunted unit) another effect occurs. For example:
Hero casts Conjure Phantom on a unit. > Unit takes 12 damage per second for 8 seconds.
Hero casts Lifebane on the same unit, while it is still phantomed. > The hero steals 100 hp from the unit.
Hero casts Lifebane on a unit that has not been phantomed. > The hero only steals 50 hp from the unit.
You can kinda see what I'm getting at. Help much appreciated. Thanks.
-Z
EDIT: Scratch channel, it just isn't working for me. Instead, I need help to make this ability - what base should I use, etc.
Basically, what the ability does is summon a Phantom on the target. The Phantom deals damage per sec for X amount of seconds. Also, if (Other spell) is cast on (Haunted unit) another effect occurs. For example:
Hero casts Conjure Phantom on a unit. > Unit takes 12 damage per second for 8 seconds.
Hero casts Lifebane on the same unit, while it is still phantomed. > The hero steals 100 hp from the unit.
Hero casts Lifebane on a unit that has not been phantomed. > The hero only steals 50 hp from the unit.
You can kinda see what I'm getting at. Help much appreciated. Thanks.
-Z
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