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How exactly do you set the animations of the channel spell? I need my villager to perform the stand work animation for 3 seconds. At the moment he just stands there for 3 seconds.
Tx
. The spell that the item uses is based on channel, and the follow through time is 3 seconds. This means that the even is only triggered at the end of the 3 seconds. Plus, the whole reason I based the spell on channel was to make the unit paused for that space of time so you couldnt re-order them. How do you trigger the animations at the right time? Should I just make it entirely trigger based using the pause trigger too, and having the item as just a blank item which triggers it? I only want this to be triggered at certain places:
JASS:
Environment - Change terrain type at (Position of (Triggering unit)) to Village - Crops using variation -1 in an area 1 and shape Circle
Will this work? Is there a better way, or is this it?
Thanks for the help anyways.
I would base the ability of channel but trigger the pause and everything. Like this:
(only actions, gui script)
Unit - Pause (Triggering Unit)
Game - Wait (3) seconds
Unit - Unpause (Triggering Unit)
set someLocationVariable = Position of (TriggeringUnit)
Environment - Change terrain type at (someLocationVariable)) to Village - Crops using variation -1 in an area 1 and shape Circle
custom script: call RemoveLocation(udg_someLocationVariable)
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