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Channel

Events


Unit - A unit Begins channeling an ability

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Ability being cast) Equal to [Your Ability]



Then - Actions




Animation - Play (Casting unit)'s Spell - CallStorm animation



Else - Actions
When does the animation stop?
and do i really need
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Channel
Events

Unit - A unit Begins channeling an ability
Conditions
Actions

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Ability being cast) Equal to [Your Ability]


Then - Actions



Animation - Play (Casting unit)'s Spell - CallStorm animation


Else - Actions

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Ability being cast) Equal to [Other Ability]


Then - Actions



Animation - Play (Casting unit)'s Spell Channel animation


Else - Actions
XD I've tried before the *channel* *play animation* trigger, it wouldn't work. I'm seeking for a solution for this problem too =D So, continue helping =D
I've tested it, it does work.
You just need to check the channel animation of the unit ^^
(most of the time it's "Spell Channel" or "Stand Channel", but it's not always the same...).
Also note that not all models have a channel-animation.
-.- it doesn't
the orc warlock's callStorm animation doesn't channel for 3 seconds but it there a way to make him do the animation multiple times in a row so it fill up the whole 3 second channel?

