- Joined
- Nov 13, 2017
- Messages
- 733
Hello guys, another help askin' thread and might help some if it gets resolved. I would like to ask all of ya if there is a way we could change the AI or the brain flow of the player?
SCENARIO:
* I have Player 2 (Blue) and they usually train 5 gold peasants and 3 lumber peasants, and has only attack waves having only 5 footboys and 2 priests. That only occurs unless TRIGGER A is used up.
* TRIGGER A is only run when you, Player 1 (Red) reaches 10,000 gold then I kinda want this trigger to change the behavior of Player 2 (Blue) and make it more aggressive to train:

SCENARIO:
* I have Player 2 (Blue) and they usually train 5 gold peasants and 3 lumber peasants, and has only attack waves having only 5 footboys and 2 priests. That only occurs unless TRIGGER A is used up.
* TRIGGER A is only run when you, Player 1 (Red) reaches 10,000 gold then I kinda want this trigger to change the behavior of Player 2 (Blue) and make it more aggressive to train:
- 5 gold peasants, 5 lumberjacks.
- Send waves of 10 footies, 5 riflemen, and 3 priests. And sometimes with 2 siege golems.