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Changing Terrain Height

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Level 4
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Aug 11, 2005
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Ok...basically i need to know is it possible to use triggers to lower terrain(example: say its at cliff level 2 i need to make it cliff level 1). if it is not possible to do this is there anyway you can simulate the effect of terrain dropping away into water
 
Level 22
Joined
Jan 10, 2005
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? :S... just use 'lower cliff'
but, since u r talking about the water thing, u probably want water without the edges right? just place water, then put cliffs on the water again (so it becomes the same as beofr eplacing water) and then use lower terrain on the spot where the water was supposed to be
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
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7,550
Mechanical Man said:
It is not possible to modify the terrain during gameplay with triggers, if you did mean this.

The terrian height may be modified in-game using a JASS Script or using WEU.

This Script might work:

function Trig_Terrain_Test_Actions takes nothing returns nothing
call TerrainDeformationCraterBJ(0.5, true, GetRectCenter(GetEntireMapRect()), 512, -64.00)
endfunction

//===========================================================================
function InitTrig_Terrain_Test takes nothing returns nothing
set gg_trg_Terrain_Test = CreateTrigger( )
call TriggerAddAction( gg_trg_Terrain_Test, function Trig_Terrain_Test_Actions )
endfunction


Or simply use the Environment - Create Terrain Deformation: Crater function of WEU.
 
Level 7
Joined
Jul 30, 2004
Messages
451
Rui said:
Mechanical Man said:
It is not possible to modify the terrain during gameplay with triggers, if you did mean this.

The terrian height may be modified in-game using a JASS Script or using WEU.

This Script might work:

function Trig_Terrain_Test_Actions takes nothing returns nothing
call TerrainDeformationCraterBJ(0.5, true, GetRectCenter(GetEntireMapRect()), 512, -64.00)
endfunction

//===========================================================================
function InitTrig_Terrain_Test takes nothing returns nothing
set gg_trg_Terrain_Test = CreateTrigger( )
call TriggerAddAction( gg_trg_Terrain_Test, function Trig_Terrain_Test_Actions )
endfunction


Or simply use the Environment - Create Terrain Deformation: Crater function of WEU.

you know theres a gui version in regular waredit, you don't need weu for it
 
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