Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I have W3Edit. I know basically nothing beyond changing flame colors in node edit. I want to make the battleship's cannonball explode using the Siege Engine's impact effect.
You could look at the settings of the BlitzParticles of the wanted explosion and try copying them by creating/editing BlitzParticles of the cannonball model
Otherwise, you could delete the death anim of the cannonball and make a trigger that use a dummy unit or a special effect for the explosion. But the first solution seems far easier.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.