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Changing Players' Default Chat Settings

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Jul 8, 2013
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So perhaps an unusual question, but is there a way to set players' chats to go to everyone instead of allies by default? The map in question is a free-for-all; if you chat to allies, no one can hear you. New players don't know that though and don't seem to be listening when I tell them that repeatedly and put messages reminding them of that all over the game.
 

sentrywiz

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sentrywiz

From my experience with warcraft3 I think not.

But you can invent new thing, like adding a command with a substring an example:

-all or /a + message

And then you can send it to every player as a Game message.
 
Level 8
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Jul 8, 2013
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Or when a chat string detected, show it to all players via trigger.

I'm not seeing any way to detect who a message was sent to though. That means if someone did set chat to everyone (Like all the experienced players do), then this trigger would send an annoying second copy. It would also mean any private messages would be down to all.

Just make everyone in one team and then set them to enemy via trigger they should steal share the chat.
Thanks, that might work.
 
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