- Joined
- Jun 7, 2007
- Messages
- 196
There is this native:
I made this simple test trigger:
So far I've tried these:
"GE Test 001.SC2Map"
"GE_Test_001.SC2Map"
"Maps/GE Test 001.SC2Map"
"Maps/GE_Test_001.SC2Map"
If anyone gets this to work, it would be appriciated if you could tell how you did it, thanks.
EDIT: (Darn, should've posted this to the Galaxy Editor Help Zone.)
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Set Next Map
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Options: Action, Native
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Return Type: (None)
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Parameters
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Map <String>
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Grammar Text: Set the next map to Map File
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Hint Text: Sets the next map to be run after current map finishes.
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Custom Script Code
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I made this simple test trigger:
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Load Next Map
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Events
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Timer - Elapsed time is 2.5 Game Time seconds
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Local Variables
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Conditions
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Actions
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Game - Set the next map to "GE Test 001.SC2Map"
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Game - End game in Tie for player 1 (Hide dialogs, Hide score screen)
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So far I've tried these:
"GE Test 001.SC2Map"
"GE_Test_001.SC2Map"
"Maps/GE Test 001.SC2Map"
"Maps/GE_Test_001.SC2Map"
If anyone gets this to work, it would be appriciated if you could tell how you did it, thanks.
EDIT: (Darn, should've posted this to the Galaxy Editor Help Zone.)
Last edited: