- Joined
- Mar 21, 2017
- Messages
- 3
I am working on a map where four players together fight their way through a level. When the end boss is killed, though, the killing player shifts team and the game becomes about that player versus the rest.
Now, here is the problem: I simply don't know how to do such a thing with triggers. I've played a bit around with the 'set alliance'-trigger as shown below, but it didn't do anything.
Player Group - Pick every player in (All players) and do (Player - Make (Owner of (Killing unit)) treat (Picked player) as an Enemy)
Player Group - Make (All enemies of (Owner of (Killing unit))) treat (All enemies of (Owner of (Killing unit))) as an Ally with shared vision
I'd love to get some help with this from you map-maker-veterans! ;D
Now, here is the problem: I simply don't know how to do such a thing with triggers. I've played a bit around with the 'set alliance'-trigger as shown below, but it didn't do anything.
Player Group - Pick every player in (All players) and do (Player - Make (Owner of (Killing unit)) treat (Picked player) as an Enemy)
Player Group - Make (All enemies of (Owner of (Killing unit))) treat (All enemies of (Owner of (Killing unit))) as an Ally with shared vision
I'd love to get some help with this from you map-maker-veterans! ;D