Is there anyways to set Camera Bounds to a region without the minimap losing its relation to the actual game? Every time I try to use that or Camera - Extend/Shrink Camera Bonds the minimap offsets itself from the position of the game. Let me exemplify:
http://img24.imageshack.us/img24/8283/wc3scrnshot043012185540.jpg
As you can see in the picture, the paladin is on the rocky patch of terrain but the minimap shows him as being offset by a significant amount. Is there any way to fix this problem?
I need this because I'd like to be able for the host of the game to chose between multiple 'sub-maps'. So the map has several version for multiple player setups (like 2-4, 4-6, 6-10 players etc). I've seen this done on several maps before. Elimination Tournament, I think? So, I wanted to achieve this by dividing the map into physical sections and restricting camera access to the chosen section. I'm also open to other ways of accomplishing this, I'm thinking it might be possible with a campaign file...?
I've included map the screenshot was made on, for the sake of completeness.
http://img24.imageshack.us/img24/8283/wc3scrnshot043012185540.jpg
As you can see in the picture, the paladin is on the rocky patch of terrain but the minimap shows him as being offset by a significant amount. Is there any way to fix this problem?
I need this because I'd like to be able for the host of the game to chose between multiple 'sub-maps'. So the map has several version for multiple player setups (like 2-4, 4-6, 6-10 players etc). I've seen this done on several maps before. Elimination Tournament, I think? So, I wanted to achieve this by dividing the map into physical sections and restricting camera access to the chosen section. I'm also open to other ways of accomplishing this, I'm thinking it might be possible with a campaign file...?
I've included map the screenshot was made on, for the sake of completeness.