• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Change unit selection options

Status
Not open for further replies.
You can store a selected unit as MainUnit[Player number of (Triggering player)] = (Triggering unit) under the event of Player x selects a unit. Then, in the same trigger, pick every unit that is currently selected by Triggering player and doesn't belong to the Triggering player himself; then check if Picked unit is Not equal to MainUnit[blabla]. If it is, remove (Picked unit) from (Triggering player)'s selection.

Well, that's the only work around you can get.
 
Status
Not open for further replies.
Top