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Change unit selection options

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You can store a selected unit as MainUnit[Player number of (Triggering player)] = (Triggering unit) under the event of Player x selects a unit. Then, in the same trigger, pick every unit that is currently selected by Triggering player and doesn't belong to the Triggering player himself; then check if Picked unit is Not equal to MainUnit[blabla]. If it is, remove (Picked unit) from (Triggering player)'s selection.

Well, that's the only work around you can get.
 
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