• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Change unit selection options

Status
Not open for further replies.
You can store a selected unit as MainUnit[Player number of (Triggering player)] = (Triggering unit) under the event of Player x selects a unit. Then, in the same trigger, pick every unit that is currently selected by Triggering player and doesn't belong to the Triggering player himself; then check if Picked unit is Not equal to MainUnit[blabla]. If it is, remove (Picked unit) from (Triggering player)'s selection.

Well, that's the only work around you can get.
 
Status
Not open for further replies.
Top