- Joined
- Feb 1, 2009
- Messages
- 107
Is there a way to change a spell's name and/or description by using triggers? I want players to be able to customize their spells, e.g. by typing "-setspellname whatever", to rename their spell during gameplay. Also, I want them to be able to write the spell's description in a similar way. Basicaly, instead of using the object editor to customize the spell before the game starts, I want that to be possible during the game.
any ideas?
any ideas?