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I am not sure if this is possible unless you recreate the model somehow, i tried to separate the original model from the model that the skin use and creating 2 different unit types but it did not work for some reason
You can try it yourself this is how i tried to but failed:
If you will be able to find the mistake in my tutorial then reply and i will fix the tutorial
It's really simple, you just have to change the texture in material layers (animate the texture ID). Here is your example; Footman that uses this texture only in the Walk Alternate animation.
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