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Custom Script : Changing Animation into alternate

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Here you go:
  • Set UnitVariable = Some Unit
  • Custom script: call AddUnitAnimationProperties(udg_UnitVariable, "alternate", true)
To remove it, just change the "true" to "false":
  • Set UnitVariable = Some Unit
  • Custom script: call AddUnitAnimationProperties(udg_UnitVariable, "alternate", false)
Essentially, this adds an animation tag to the unit, making it play all the animations with "alternate" (or whatever tag you add) by default, if such an animation exists (e.g. for stand, attack, etc.).

Native:
JASS:
native          AddUnitAnimationProperties  takes unit whichUnit, string animProperties, boolean add returns nothing
More info:
http://wiki.thehelper.net/wc3/jass/common.j/AddUnitAnimationProperties
 
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