• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

Custom Script : Changing Animation into alternate

Status
Not open for further replies.
Here you go:
  • Set UnitVariable = Some Unit
  • Custom script: call AddUnitAnimationProperties(udg_UnitVariable, "alternate", true)
To remove it, just change the "true" to "false":
  • Set UnitVariable = Some Unit
  • Custom script: call AddUnitAnimationProperties(udg_UnitVariable, "alternate", false)
Essentially, this adds an animation tag to the unit, making it play all the animations with "alternate" (or whatever tag you add) by default, if such an animation exists (e.g. for stand, attack, etc.).

Native:
JASS:
native          AddUnitAnimationProperties  takes unit whichUnit, string animProperties, boolean add returns nothing
More info:
http://wiki.thehelper.net/wc3/jass/common.j/AddUnitAnimationProperties
 
Status
Not open for further replies.
Top