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You can remove the Ground Texture from your building in the Object Editor and then mimic it with triggered Ubersplats:
Create Ubersplat
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Create 1 Farm for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Ubersplat - Create ubersplat at (Position of (Last created unit)) of type Demon Gate with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Disable paused state, Disable skipping birth time)
Ubersplat - Show (Last created ubersplat)
Ubersplat - Change (Last created ubersplat): Enable render always state
Set VariableSet Ubersplat[(Custom value of (Last created unit))] = (Last created ubersplat)
Destroy Ubersplat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Farm
Actions
Ubersplat - Destroy Ubersplat[(Custom value of (Triggering unit))]
You'll need a Unit Indexer to get the above triggers to work.
Or try this, but I couldn't get it to work:
Unit - Set Unit: (Triggering unit)'s String Field: Ground Texture ('uubs') to Value: SomePath
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