I hope no1 has already asked this question (cause I'm 2 lazy to check the 11 pages i got while trying to search for it) but does any1 know how 2 make an ability that has a 50% chance to kill the enemy and a 50% chance to kill yourself? I believe it cant be based off a passive ability. I can get the move to kill me, but not the enemy.
So far i got this:
Events: Unit - A unit Finishes casting an ability
Conditions: (Ability being cast) Equal to Supreme Fire Blast
Actions: If/then/else multiple action
If - Conditions: Either[1] Equal to True
Then - Actions: Kill (Attacked unit) << The problem might be here...
Else - Actions: Kill (Casting unit)
And
Events: Time - Every 1.50 seconds of game time
Conditions:
Actions: If/then/else multiple action
If - Conditions: Either[1] Equal to True
Then - Actions: Set Either[1] = False
Else - Actions: Set Either[1] = True
I know this trigger works fine but the other one wont work.
So far i got this:
Events: Unit - A unit Finishes casting an ability
Conditions: (Ability being cast) Equal to Supreme Fire Blast
Actions: If/then/else multiple action
If - Conditions: Either[1] Equal to True
Then - Actions: Kill (Attacked unit) << The problem might be here...
Else - Actions: Kill (Casting unit)
And
Events: Time - Every 1.50 seconds of game time
Conditions:
Actions: If/then/else multiple action
If - Conditions: Either[1] Equal to True
Then - Actions: Set Either[1] = False
Else - Actions: Set Either[1] = True
I know this trigger works fine but the other one wont work.