Champions Arena v5CJULIANO - 20_Deitar presents
Champions Arena v5D
Mighty heroes from all over Azeroth come to this arena to prove themselves with their combat and magic, however, once in, their only choice is to fight until the end against huge hordes of warrior creatures, they must act as a team and use their spells to survive along with the fighting.
Map Information
Champions Arena is a 10 players arena survival type of map, the main objective consists in using your hero to survive in the arena agains waves of creeps that come from the sides, teamwork is required although it is playable in single player,you must make good use of your hero skills and prepare yourself properly before each round.
Features
- Choose one from ten custom heros in the tavern
- Prepare yourself with 3 shops that sell consumables and items that can be combined into stronger versions
- When all players are ready, enter the teleport to leave the shop zone and to teleport everyone to the arena to fight
- Survive 20 waves of creeps
- Every 5 rounds the fifth is a boss battle, this version has 4 bosses
- Each hero has at least 2 triggered spells or customized
- Whenever you end a round you will return to the shop zone where you can prepare again for the next round
- If you die during battle, you will be revived only in the next round, however if everyone dies, you will lose a life(lumber) and will have to try the same round again
- If you have no lumber and die, you will be defeated!
- If you manage to beat the game by finishing all rounds, the arena will turn into a PVP arena and you will fight other players
Screenshots
Credits
- Callahan - many special effect models
- Paladon - knockback system and template
- tinki3 - omnislash spell
- redscores - multishot spell
- Diablo-dk - item recipe system
- Mr. Zero - item stacking system
- rmx - wild axes (double throw) spell
- JetFangInferno - special effect models
- -Kobas- - map description template and description images
- Freakazoid - damage floating text system (tweaked by me)
- BloodSoul - soulsteal spell
- narogog - air strike spell
- NFWar - rocket spell
- Fixed Meteor effect
- Removed Vampiric Aura from 3rd boss
- Fixed multiboard not counting kills correctly on PVP mode
- Fixed Dragon Heart from regenerating enemy creeps
- Rebalanced Centaur level
- Many overall balances on gameplay
- Fixed a few typos
- Fixed bugs with the multiboard icons
- Added a new potion of Health and Mana
- Added an upgraded version to Frost Axe, Royal Shield, Spiked Shield, Vampire Axe, Vampire Shield, War Axe and War Shield
- Dragon Heart, Scale and Soul combined now create Dragon Orb
- PS: this will maybe be the last version released, unless for bug fixing or rebalancing
- Decreased duration on Ancestral Might
- Decreased Pulverize damage a bit
- Fixed a large amount of typos
- Replaced Berserker's Critical Hit with Bladestorm
- Added a new hero: Tauren
- Added a rune-spawning system that creates powerup runes in the arena periodically
- Added new recipe items for basic stat items and Boots
- Replaced Berserker's ultimate
- Replaced Ancient default ability: now is Spirit Link
- Removed Potion of Invisibility from shop(useless)
- Replaced Mechanician Aim with Power Shot
- Increased Poison Arrows duration
- Changed the tiles and game interface to Forest/Night elf
- Changed Loading screen image
- Removed all the gates definitelly
- Fixed Frost Sage icon on multiboards
- Bosses now will get HP/damage rescaled when someone quits
- Time is always day now
- Fixed some tooltips and hotkeys
- Changed some creeps missile
- Removed Mechanical classification from level 13 monsters
- Last boss won't give 4000 gold if his illusion dies
- Removed Gate
- Fixed a glitch with Holy Shock and Rocket
- Fixed Onslaught cooldown
- Bosses now drop gold for all players and 2 lives(REFIXED)
- Increased gold income on first rounds
- Bosses now REALLY dont use summons on less than 3 players games
- Reduced first boss speed
- Added new hero: Priest(support and main healer)
- Added two new upgradeable and combinable items: Sobi Mask and Ring of Health
- Fixed all creeps to create corpses upon death
- Replaced Paladin's Inner fire with Sacrifice
- Bosses will only summon units when players amount is greater than 3
- Remade Onslaught spell to stop the horrible bugs
- Increased ultimates learn delay from 3 to 4
- Replaced Wizard's Brilliance to Arcane Intellect
- Replaced Wizard's name to Frost Sage and replaced model from jaina to draenei seer
- Fixed Finger of Death to stop damaging friendly heroes on explosion
- Added a small knockback to finger of death and explosive barrel
- Added a new Hero: Mechanician
- Added 4 new creep waves and a final Boss
- Replaced Ancient's default spell from Abolish Magic to Anti-magic Shell
- Changed Ranger model from sylvannas to shandris
- Changed paladin model from uther to arthas(with hammer)
- Customized the UI, tooltips and interface now look a lot better and cleaner
- Added a sound to 3rd boss entrance
- PVP mode now gives a income
- Creeps now get exponential difficulty instead of linear
- Salamanders now cast Frenzy
- Updated floating Damage&Spell system(now leakless)
- 3rd Boss tweaked and summons more infernals
- Fixed bounty on some levels
- Minor bugs fix
- Improved Death Knight's Soul Steal, now heals by 40% of the damage done
- Increased mana on Demon Lord's Dark Portal
- Eredar Diabolist (summoned) now has ability Finger of Pain instead of Firebolts
- Demon Lord's Finger of Death now damages only enemies on explosion
- Fixed Meteor to damage units in the AoE after the meteor falls, not in the AoE of casting
- Whirlwind air duration decreased(it was extremelly annoying on pvp and bosses)
- Enlarged the Safe Zone a bit
- 2nd and 3rd boss now cast avatar for some seconds
- 2nd and 3rd boss have increased hitpoints and damage(on multiplayer)
- Remade some boss spells to increase difficulty
- Bosses summoned units have increased damage
- Increased overall creep difficulty on levels 11-15 (hitpoints and damage)
- Fixed a few tooltip bugs
- Fixed multiboard to properly show player names and scores
- Nerfed Permafrost
- 2nd and 3rd boss now have avatar ability for a small duration
- Increased damage and attack speed on later levels
- Frost Sphere slow greatly reduced (it was too strong)
- Banish nerfed
- Ultimate Claw's Avatar ability nerfed
- Bosses won't run out of mana and stop casting abilities
- Added a new hero: Death Knight
- Added 3 Spellbook items that can be combined
- Remade some spells on Ancient
- Added Multiboard instead of Leaderboard
- New loading screen and minimap image, introducing the death knight
- Terrain now is covered in snow
- Fixed message when players leave the game
- Floating text now displays the proper color on spell casting
- Onslaught fixed
- Nerfed Double Throw
- Bosses now are actually difficult to defeat on multiplayer
- Remade the Safe Zone
- Decreased hero hp and mp increase on stats
- PVP probably fixed(again)
- Fixed Permafrost damage
- Avatar abilty nerfed
- Increased summoned units damage and armor
- Groundshaker improved
- Finger of Death explosion damage improved
- Creeps get increased damage on higher levels
- Fixed a bug that allowed Ranger to blink through trees
- Cleaving Attack on Bloodpact decreased
- Enabled bounty on PVP mode
- Many minor bug fixes