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Center attack animation on ground

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GrapesOfWath

Sound Reviewer
Level 18
Joined
Mar 31, 2012
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281
I have a unit whose attack type is set to Instant, and the projectile art is the little green column thing from the Animate Dead spell. Right now though, even after setting Projectile Impact - Z to 0, the green column still gets attached to its target's head, which looks pretty goofy. Is there any way to center the animation on the ground under the unit instead?
 
Level 14
Joined
Apr 30, 2018
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351
Does it happen with all instant missiles?
If not, it is probably a problem with the Animate dead missile
Projectile impact stats has no effect on Instant attacks, origin attachment point does.
Personally, i stopped using Instant attacks as a lot of models do not have the attachment point, if i need it, i use a missile with 10000 missile speed
Edit: Try this edited model and see if it works as intended
 

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Level 12
Joined
Nov 3, 2013
Messages
989
I have a unit whose attack type is set to Instant, and the projectile art is the little green column thing from the Animate Dead spell. Right now though, even after setting Projectile Impact - Z to 0, the green column still gets attached to its target's head, which looks pretty goofy. Is there any way to center the animation on the ground under the unit instead?
You could perhaps remove the art from the attack and then add a passive ability like an orb effect and set the "Art - Target Attachment Point" to "origin", that would make the effect appear at the same location as auras do.


Or actually, isn't this exactly what the ability "lightning attack" that chimera and thunder lizards have is used for?

Though obviously you'd get rid of the lightning effect.
 

GrapesOfWath

Sound Reviewer
Level 18
Joined
Mar 31, 2012
Messages
281
Does it happen with all instant missiles?
If not, it is probably a problem with the Animate dead missile
Projectile impact stats has no effect on Instant attacks, origin attachment point does.
Personally, i stopped using Instant attacks as a lot of models do not have the attachment point, if i need it, i use a missile with 10000 missile speed
Edit: Try this edited model and see if it works as intended
Works great!

You could perhaps remove the art from the attack and then add a passive ability like an orb effect and set the "Art - Target Attachment Point" to "origin", that would make the effect appear at the same location as auras do.


Or actually, isn't this exactly what the ability "lightning attack" that chimera and thunder lizards have is used for?

Though obviously you'd get rid of the lightning effect.
Might try this too for buildings though, still looks a little wonky on those
 
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