Capturing normal move order

Level 6
Joined
Apr 12, 2026
Messages
18
Hi all, I want to use the below trigger (my UI is in Chinese so I can only write it here) to capture the event that a unit is ordered to move or attack-move:
Event
Unit - A unit Is issued an order targeting a point
Conditions
Or
(Issued order) Equal to (Order(attack))
(Issued order) Equal to (Order(move))
Actions
Blahblahblah
This can successfully capture attack move with A or move with M (no one really does that!), but not regular move with right click. Nor does changing issued order to current order help. How can I get a right click move order captured?
 
right-click issues a "smart" order. What "smart" order does depends on other circumstances. For example if you click ground, it will be move. If you click tree as a worker, it will be harvest. If you click enemy and you can attack given enemy (i.e. right-clicking flying unit as a rifleman), it will be attack.

However the game will just write it as "smart" order and as far as I know, there's no function/GUI action that would tell you exactly what the smart order does. You can only try to determine it yourself.
 
right-click issues a "smart" order. What "smart" order does depends on other circumstances. For example if you click ground, it will be move. If you click tree as a worker, it will be harvest. If you click enemy and you can attack given enemy (i.e. right-clicking flying unit as a rifleman), it will be attack.

However the game will just write it as "smart" order and as far as I know, there's no function/GUI action that would tell you exactly what the smart order does. You can only try to determine it yourself.
Thanks! Any idea how to determine the actual move order as the result of smart order?

right-click issues a "smart" order. What "smart" order does depends on other circumstances. For example if you click ground, it will be move. If you click tree as a worker, it will be harvest. If you click enemy and you can attack given enemy (i.e. right-clicking flying unit as a rifleman), it will be attack.

However the game will just write it as "smart" order and as far as I know, there's no function/GUI action that would tell you exactly what the smart order does. You can only try to determine it yourself.
Ahh I see. I just used smart with the limit of order targeting point (not unit) and it works nicely
 
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