- Joined
- Mar 16, 2014
- Messages
- 323
I have a simple trigger that does for loop integer A from 1 to 6 to replace all of the items in a target's inventory with useless garbage, then returns them to the hero after a few seconds. There is a list of banned items that are not supposed to be replaced, which the ability has no effect on. These are fine. However, for all other items, there is a chance that sometimes that the items will glitch out of existence and become unrecoverable.
The ability functions fine, but sometimes, some or all of the items will not be returned. The amount of items returned seems to be largely random.
Dying while your inventory is replaced has the returned items spawn on top of the corpse of the hero, which is an intended effect. I am talking about when the hero is not dead, sometimes some of the items will remain hidden and not be returned as intended.
Here is the trigger.
The ability functions fine, but sometimes, some or all of the items will not be returned. The amount of items returned seems to be largely random.
Dying while your inventory is replaced has the returned items spawn on top of the corpse of the hero, which is an intended effect. I am talking about when the hero is not dead, sometimes some of the items will remain hidden and not be returned as intended.
Here is the trigger.


















