- Joined
- Aug 16, 2010
- Messages
- 1
So I made a custom faction decal (the symbol that shows up on most terran units shoulders ect.) for a UED mod and imported it in the editor with the intent to use it in a single player campaign I'm making.
Now if I make it a brand new Texture entry with Add Object ect. starcraft2 crashes when I try to Test Document whatever map I put it in. Is this a bug btw?
It also crashes if I simply replace a default decal with it(i.e. swapping out decal_terran_0014_01.dds with my decal_terran_ued.dds).
The only way it doesn't crash is if I rename my file to match what I'm replacing(i.e. renaming decal_terran_ued.dds to decal_terran_0014_01.dds). It shows up in the editor just as I want it, but when I press Test Document, it shows up ingame as the decal I thought I was replacing...
Replacing... Shows up in Editor... Pull hair...



Any help is greatly appreciated!
Now if I make it a brand new Texture entry with Add Object ect. starcraft2 crashes when I try to Test Document whatever map I put it in. Is this a bug btw?
It also crashes if I simply replace a default decal with it(i.e. swapping out decal_terran_0014_01.dds with my decal_terran_ued.dds).
The only way it doesn't crash is if I rename my file to match what I'm replacing(i.e. renaming decal_terran_ued.dds to decal_terran_0014_01.dds). It shows up in the editor just as I want it, but when I press Test Document, it shows up ingame as the decal I thought I was replacing...

Replacing... Shows up in Editor... Pull hair...



Any help is greatly appreciated!
Last edited: