- Joined
- Sep 27, 2018
- Messages
- 67
I've found the better way to cancel units in a queue or just one and also depending the unit-type. I maded to change the "stats - build time" of a Unit, basically I have to create a footman for example with less build time, copy the original and change the stat.
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PressEsc
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Events
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Unit - A unit Begins training a unit
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Conditions
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(Trained unit-type) Equal to Soldado raso
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Actions
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Set VariableSet Cancel[(Veces + 1)] = (Triggering unit)
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Custom script: call IssueImmediateOrderById(udg_Cancel[udg_Veces+1], 851976)
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Game - Display to (All players) the text: (String(Veces))
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Wait 1.00 seconds
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Unit - Order Cuartel 0010 <gen> to train/upgrade to a Soldado raso (Faster)
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Return
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Events
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Game - Button for train Soldado raso pressed.
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Conditions
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Veces Equal to 8
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Actions
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Set VariableSet Veces = 0
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Fin
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Events
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Unit - A unit Finishes training a unit
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Conditions
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(Trained unit-type) Equal to Soldado raso (Faster)
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Actions
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Unit - Replace (Trained unit) with a Soldado raso using The old unit's relative life and mana
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