- Joined
- Jun 1, 2009
- Messages
- 114
Hi! Is there any method to detect what exactly unit-type of the unit was just added (or canceled) in the training queue? I want to do something like this:
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Unit Starts Training
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Events
- Unit - A unit Begins training a unit
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Conditions
- (Player number of (Owner of (Triggering unit))) Less than 9
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Trained unit)) Equal to Upgrade |cff00ffffLightning towers|r
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Then - Actions
- -------- Do some stuff --------
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Trained unit)) Equal to Upgrade |cffff0000Cannon towers|r
-
Then - Actions
- -------- Do some stuff --------
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
- (Unit-type of (Trained unit)) Equal to