- Joined
- Aug 18, 2013
- Messages
- 85
I want it so when one players hears a DEFEAT SOUND another player hears a VICTORY SOUND
Is this possible?
Currently I'm doing it like this
But this still doesn't seem to work. What's the problem? I tried putting "wait" in the triggers and it still doesn't work.
Is this possible?
Currently I'm doing it like this
-
victory for dg
-
Events
- Player - Player 11 (Dark Green) types a chat message containing -dgbeatgreen as An exact match
- Conditions
-
Actions
- Set Player = Player 11 (Dark Green)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play victory <gen>
- Sound - Destroy (Last played sound)
- Custom script: endif
-
Events
-
lose for green
-
Events
- Player - Player 11 (Dark Green) types a chat message containing -dgbeatgreen as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -dgbeatorange as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -orangebeatdg as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -orangebeatgreen as An exact match
- Player - Player 11 (Dark Green) types a chat message containing hooraydg as An exact match
- Player - Player 11 (Dark Green) types a chat message containing hoorayorange as An exact match
- Conditions
-
Actions
- Set Player = Player 7 (Green)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play lose01 <gen>
- Sound - Destroy (Last played sound)
- Custom script: endif
-
Events
But this still doesn't seem to work. What's the problem? I tried putting "wait" in the triggers and it still doesn't work.