- Joined
- Jul 29, 2010
- Messages
- 319
just wondering if there is a way to set a condition that will tell whether a unit is being damaged or is attacking something?
-
Moving them
-
Events
-
Time - Every 4.00 seconds of game time
-
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Then - Actions
-
Unit - Order Revenant[(Random integer number between 1 and 2)] to Move To (Random point in MLRevregions[(Random integer number between 1 and 2)])
-
-
Else - Actions
-
-
-