- Joined
- Jul 29, 2010
- Messages
- 319
just wondering if there is a way to set a condition that will tell whether a unit is being damaged or is attacking something?
-
Moving them
-

Events
-


Time - Every 4.00 seconds of game time
-
-

Conditions
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-



Then - Actions
-




Unit - Order Revenant[(Random integer number between 1 and 2)] to Move To (Random point in MLRevregions[(Random integer number between 1 and 2)])
-
-



Else - Actions
-
-
-