I have 8 spells need to clean leaks if i post 1 of them at a time. Could some one explain to me what to do to clean all the leaks for mui?
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Quick Blades
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to (Ninja) Quick Blades
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Actions
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Set UnitVarCaster9 = (Triggering unit)
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Set UnitVarTarget7 = (Target unit of ability being cast)
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Wait 0.01 game-time seconds
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Unit - Make UnitVarCaster9 Invulnerable
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Unit - Pause UnitVarCaster9
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Animation - Change UnitVarCaster9's animation speed to 200.00% of its original speed
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Special Effect - Create a special effect attached to the hand, right of UnitVarCaster9 using Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceBirthMissile.mdl
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Set SpecialEffect2[6] = (Last created special effect)
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Special Effect - Create a special effect attached to the hand, left of UnitVarCaster9 using Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceBirthMissile.mdl
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Set SpecialEffect2[7] = (Last created special effect)
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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Wait 0.15 seconds
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Animation - Play UnitVarCaster9's attack animation
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Set TempLoc41 = (Position of UnitVarTarget7)
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Set TempLoc42 = (Random point in (Region centered at TempLoc41 with size (80.00, 80.00)))
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Unit - Make UnitVarCaster9 face UnitVarTarget7 over 0.00 seconds
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Unit - Move UnitVarCaster9 instantly to TempLoc42, facing TempLoc41
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Unit - Cause UnitVarCaster9 to damage UnitVarTarget7, dealing (30.00 x (Real((Level of (Ninja) Quick Blades for UnitVarCaster9)))) damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of UnitVarCaster9 using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect attached to the chest of UnitVarTarget7 using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
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Special Effect - Destroy (Last created special effect)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of UnitVarTarget7) Less than 50.00
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Then - Actions
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Animation - Play UnitVarCaster9's attack animation
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Unit - Pause UnitVarTarget7
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Animation - Change UnitVarCaster9's animation speed to 25.00% of its original speed
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Animation - Change UnitVarTarget7's animation speed to 25.00% of its original speed
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Wait 1.85 game-time seconds
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Special Effect - Create a special effect attached to the head of UnitVarTarget7 using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
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Unit - Cause UnitVarCaster9 to damage UnitVarTarget7, dealing 200.00 damage of attack type Spells and damage type Normal
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Special Effect - Destroy (Last created special effect)
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Animation - Change UnitVarTarget7's animation speed to 100.00% of its original speed
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Unit - Unpause UnitVarTarget7
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Unit - Make UnitVarCaster9 Vulnerable
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Unit - Unpause UnitVarCaster9
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Animation - Change UnitVarCaster9's animation speed to 100.00% of its original speed
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Special Effect - Destroy SpecialEffect2[6]
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Special Effect - Destroy SpecialEffect2[7]
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Custom script: call RemoveLocation (udg_TempLoc41)
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Custom script: call RemoveLocation (udg_TempLoc42)
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Skip remaining actions
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Else - Actions
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Unit - Make UnitVarCaster9 Vulnerable
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Unit - Unpause UnitVarCaster9
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Animation - Change UnitVarCaster9's animation speed to 100.00% of its original speed
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Animation - Change UnitVarCaster9's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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Special Effect - Destroy SpecialEffect2[6]
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Special Effect - Destroy SpecialEffect2[7]
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Custom script: call RemoveLocation (udg_TempLoc41)
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Custom script: call RemoveLocation (udg_TempLoc42)
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Passive Blink
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacked unit) has buff Fury Blade ) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 10
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Then - Actions
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Set UnitVarAttacked = (Attacked unit)
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Set UnitVarAttacker = (Attacking unit)
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Set TempLoc43 = (Position of UnitVarAttacked)
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Set TempLoc44 = (Position of UnitVarAttacker)
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Unit - Make UnitVarAttacked Invulnerable
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Special Effect - Create a special effect attached to the hand,left of UnitVarAttacked using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
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Set Sfx[8] = (Last created special effect)
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Special Effect - Create a special effect attached to the hand,right of UnitVarAttacked using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
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Set Sfx[9] = (Last created special effect)
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Special Effect - Create a special effect attached to the chest of UnitVarAttacked using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Move UnitVarAttacked instantly to TempLoc44, facing (Facing of UnitVarAttacker) degrees
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Animation - Play UnitVarAttacked's attack animation
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Unit - Cause UnitVarAttacked to damage UnitVarAttacker, dealing (5.00 x (Real((Agility of UnitVarAttacked (Include bonuses))))) damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of UnitVarAttacker using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
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Special Effect - Destroy (Last created special effect)
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Floating Text - Create floating text that reads ((String((5 x (Agility of UnitVarAttacked (Include bonuses))))) + !) above UnitVarAttacker with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Wait 0.50 game-time seconds
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Unit - Move UnitVarAttacked instantly to TempLoc43
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Custom script: call RemoveLocation (udg_TempLoc43)
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Custom script: call RemoveLocation (udg_TempLoc44)
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Animation - Reset UnitVarAttacked's animation
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Special Effect - Create a special effect attached to the chest of UnitVarAttacked using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Make UnitVarAttacked Vulnerable
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Special Effect - Destroy Sfx[8]
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Special Effect - Destroy Sfx[9]
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Else - Actions
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Desolate
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to (Sunjjin) Desolate
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Actions
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Set UnitVarCaster3 = (Triggering unit)
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Set UnitVarPicked = (Target unit of ability being cast)
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Unit - Add FlyHeight to UnitVarCaster3
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Unit - Remove FlyHeight from UnitVarCaster3
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Unit - Add Attach to UnitVarCaster3
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Unit - Make UnitVarCaster3 Invulnerable
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Unit - Pause UnitVarCaster3
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Animation - Play UnitVarCaster3's stand, ready animation
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For each (Integer A) from 1 to (5 x (Level of (Sunjjin) Desolate for UnitVarCaster3)), do (Actions)
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Loop - Actions
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Wait 0.27 game-time seconds
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Animation - Play UnitVarCaster3's slam animation
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Unit - Set life of UnitVarCaster3 to ((Life of UnitVarCaster3) + (5.00 x (Real((Level of (Sunjjin) Desolate for UnitVarCaster3)))))
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Animation - Change UnitVarCaster3 flying height to 50.00 at 0.00
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Set TempLoc15 = (Position of UnitVarPicked)
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Set TempLoc7 = (Random point in (Region centered at TempLoc15 with size (80.00, 80.00)))
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Unit - Move UnitVarCaster3 instantly to TempLoc7, facing TempLoc15
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Special Effect - Create a special effect attached to the chest of UnitVarCaster3 using Abilities\Weapons\MurgulMagicMissile\MurgulMagicMissile.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Make UnitVarCaster3 face UnitVarPicked over 0.00 seconds
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Special Effect - Create a special effect attached to the chest of UnitVarPicked using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
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Special Effect - Destroy (Last created special effect)
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Animation - Play UnitVarCaster3's attack animation
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Unit - Cause UnitVarCaster3 to damage UnitVarPicked, dealing 75.00 damage of attack type Spells and damage type Normal
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Custom script: call RemoveLocation(udg_TempLoc7)
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Custom script: call RemoveLocation(udg_TempLoc15)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of UnitVarPicked) Less than 25.00
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Then - Actions
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Animation - Change UnitVarCaster3 flying height to 0.00 at 50.00
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Special Effect - Create a special effect attached to the origin of UnitVarPicked using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Cause UnitVarCaster3 to damage UnitVarPicked, dealing 500.00 damage of attack type Spells and damage type Normal
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Unit - Unpause UnitVarCaster3
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Unit - Make UnitVarCaster3 Vulnerable
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Unit - Remove Attach from UnitVarCaster3
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Animation - Reset UnitVarCaster3's animation
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Custom script: call RemoveLocation(udg_TempLoc7)
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Custom script: call RemoveLocation(udg_TempLoc15)
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Custom script: set udg_UnitVarPicked = null
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Custom script: set udg_UnitVarCaster3 = null
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Skip remaining actions
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Else - Actions
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Animation - Change UnitVarCaster3 flying height to 0.00 at 50.00
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Unit - Unpause UnitVarCaster3
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Unit - Make UnitVarCaster3 Vulnerable
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Unit - Remove Attach from UnitVarCaster3
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Animation - Reset UnitVarCaster3's animation
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Custom script: call RemoveLocation(udg_TempLoc7)
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Custom script: call RemoveLocation(udg_TempLoc15)
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Custom script: set udg_UnitVarPicked = null
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Custom script: set udg_UnitVarCaster3 = null
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Gape of Dead
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to (Sumo) Gape of Dead
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Actions
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Set Gape_Caster = (Triggering unit)
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Set Gape_Target = (Target unit of ability being cast)
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Unit - Hide Gape_Target
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Unit - Pause Gape_Target
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Set Gape_LevelSet = (Level of (Sumo) Gape of Dead for (Triggering unit))
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For each (Integer Gape_LoopCounter) from 1 to Gape_LevelSet, do (Actions)
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Loop - Actions
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Wait 2.00 seconds
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Unit - Cause Gape_Caster to damage Gape_Target, dealing 300.00 damage of attack type Spells and damage type Normal
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Floating Text - Create floating text that reads Mmmm!!! Yummy :D above Gape_Caster with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of Gape_Target) Less than 10.00
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Then - Actions
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Unit - Unpause Gape_Target
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Unit - Cause Gape_Caster to damage Gape_Target, dealing 500.00 damage of attack type Spells and damage type Normal
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Set TempLoc4 = ((Position of Gape_Caster) offset by 100.00 towards (Facing of Gape_Caster) degrees)
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Unit - Unhide Gape_Target
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Unit - Move Gape_Target instantly to TempLoc4
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Unit - Pause Gape_Caster
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Animation - Play Gape_Caster's spell, puke animation
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Animation - Queue Gape_Caster's stand animation
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Unit - Make Gape_Caster face Gape_Target over 0.00 seconds
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Unit - Unpause Gape_Caster
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Animation - Play Gape_Target's death animation
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Special Effect - Create a special effect attached to the chest of Gape_Target using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLoc4)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of Gape_Caster) Less than 10.00
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Then - Actions
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Unit - Unpause Gape_Target
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Set TempLoc4 = ((Position of Gape_Caster) offset by 100.00 towards (Facing of Gape_Caster) degrees)
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Unit - Unhide Gape_Target
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Unit - Move Gape_Target instantly to TempLoc4
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Custom script: call RemoveLocation (udg_TempLoc4)
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Skip remaining actions
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Else - Actions
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Set TempLoc4 = ((Position of Gape_Caster) offset by 100.00 towards (Facing of Gape_Caster) degrees)
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Unit - Unpause Gape_Target
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Unit - Unhide Gape_Target
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Unit - Move Gape_Target instantly to TempLoc4
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Unit - Pause Gape_Caster
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Animation - Play Gape_Caster's spell, puke animation
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Animation - Queue Gape_Caster's stand animation
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Unit - Make Gape_Caster face Gape_Target over 0.00 seconds
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Unit - Unpause Gape_Caster
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Special Effect - Create a special effect attached to the chest of Gape_Target using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLoc4)
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