- Joined
- Nov 5, 2008
- Messages
- 536
Hi!
I am thinking to add a twist to my custom race map. Instead of have each player destroy the other players buildings to win, I thought about have each race start with a "God".
The God is a hero but the model does not exist in the game. Is is just an icon in the top left corner of the map.
The first player who reaches level 10 with their god wins the game!
The God gets experience from:
- enemy killed units anywhere on the map.
- enemy killed buildings anywhere on the map.
- A player can build a specific buildings to increase the God with one level. If the building is destroyed, the god loses his gained level.
Of course, the God has some abilities aswell which can be leveled up and these spells can be casted on the battlefield to aid the units.
My map is rather small and intense, and I want the leveling to go rather fast.
Of course, a player can lose if he looses all his buildings before he levels up.
Is it possible to add this element to my map or do you think it will be to complicated?
Semi question:
1) Can every player start with this God, without the hero has an ingame model?
2) Can "First player who reaches level 10" be a winning condition with trigger?
3) Can a Hero level at the same speed for all ten levels? In TFT, it takes a lot of experience to go from level 9 to level 10, but not much exp to go from level 1 to level 2.
4) Can every player have complete vision over the battlefield on daytime but during night-time, the units own visions comes into play?
5) Can a Hero has it level increased with 1 while a specific building is in play, and if the building is destroyed, the Hero looses a level?
I am thinking to add a twist to my custom race map. Instead of have each player destroy the other players buildings to win, I thought about have each race start with a "God".
The God is a hero but the model does not exist in the game. Is is just an icon in the top left corner of the map.
The first player who reaches level 10 with their god wins the game!
The God gets experience from:
- enemy killed units anywhere on the map.
- enemy killed buildings anywhere on the map.
- A player can build a specific buildings to increase the God with one level. If the building is destroyed, the god loses his gained level.
Of course, the God has some abilities aswell which can be leveled up and these spells can be casted on the battlefield to aid the units.
My map is rather small and intense, and I want the leveling to go rather fast.
Of course, a player can lose if he looses all his buildings before he levels up.
Is it possible to add this element to my map or do you think it will be to complicated?
Semi question:
1) Can every player start with this God, without the hero has an ingame model?
2) Can "First player who reaches level 10" be a winning condition with trigger?
3) Can a Hero level at the same speed for all ten levels? In TFT, it takes a lot of experience to go from level 9 to level 10, but not much exp to go from level 1 to level 2.
4) Can every player have complete vision over the battlefield on daytime but during night-time, the units own visions comes into play?
5) Can a Hero has it level increased with 1 while a specific building is in play, and if the building is destroyed, the Hero looses a level?