• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

can anybody help me fix this map

Status
Not open for further replies.
Level 4
Joined
Aug 8, 2011
Messages
84
Give a few examples.

Also, does the crash always take some time before it randomly occurs, or has it also happened right away? Does the game begin to run slowly before it crashes?

Lastly, try to get it to crash again, and screenshot the crash error if you can, and post it. That may help to point us in the right direction.
 
There are like 100 initialization triggers, they will run at same time, please put all those actions into one or at least 2 triggers if you need them.

Then start reducing triggers, instead of player red, player blue etc, put all those triggers into 1 and use for function to check player (player number) and do job.

Clean memory leaks.

Organize triggers a little I needed like 5 min to find what I needed.
 
Level 21
Joined
Mar 2, 2010
Messages
3,069
i thought that i had organized them well. there is triggers that only apply to specific players. (those haunting triggers.) if you find a way to keep the function while freeing up space you are welcome to edit it into the map. some triggers might be substituted with a custom teach tree. that takes time however so i might do it near the end of the project.
 
Status
Not open for further replies.
Top