there isnt any lag issues before the crash. some times it have happened early while other times it have happened late. other times it havent happened at all. i could run a new online test later to see what error message i get.
i thought that i had organized them well. there is triggers that only apply to specific players. (those haunting triggers.) if you find a way to keep the function while freeing up space you are welcome to edit it into the map. some triggers might be substituted with a custom teach tree. that takes time however so i might do it near the end of the project.